Proceedings of the 2008 Conference on Future Play

Conference Details

Year: 2008
Publisher: ACM Press

Other Years in Series

Other proceedings in the FP - Future Play series

Articles

Publications included in this conference proceedings

Eladhari, Mirjam Palosaari, Sellers, Michael (2008): Good moods: outlook, affect and mood in dynemotion and the mind module. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 1-8. https://doi.acm.org/10.1145/1496984.1496986
Jenson, Jennifer, Castell, Suzanne de, Taylor, Nicholas, Droumeva, Milena (2008): Baroque Baroque revolution: high culture gets game. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 105-112. https://doi.acm.org/10.1145/1496984.1497002
Tychsen, Anders, Smith, Jonas Heide (2008): Game format effects on communication in multi-player games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 113-120. https://doi.acm.org/10.1145/1496984.1497003
Harel, David, Segall, Itai, Kugler, Hillel, Setty, Yaki (2008): Crafting game-models using reactive system design. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 121-128. https://doi.acm.org/10.1145/1496984.1497005
Pinelle, David, Wong, Nelson, Stach, Tadeusz (2008): Using genres to customize usability evaluations of video games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 129-136. https://doi.acm.org/10.1145/1496984.1497006
Kultima, Annakaisa, Niemelä, Johannes, Paavilainen, Janne, Saarenpää, Hannamari (2008): Designing game idea generation games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 137-144. https://doi.acm.org/10.1145/1496984.1497007
Wolfe, Christopher, Smith, J. David, Graham, T. C. Nicholas (2008): A low-cost infrastructure for tabletop games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 145-151. https://doi.acm.org/10.1145/1496984.1497008
Saleemi, M. Mohsin, Nybom, Kristian, Lilius, Johan, Bjorkqvist, Jerker (2008): Content scheduling in multimedia interactive mobile games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 152-159. https://doi.acm.org/10.1145/1496984.1497010
Nitsche, Michael (2008): Experiments in the use of game technology for pre-visualization. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 160-165. https://doi.acm.org/10.1145/1496984.1497011
Cowan, Brent, Kapralos, Bill (2008): Spatial sound for video games and virtual environments utilizing real-time GPU-based convo. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 166-172. https://doi.acm.org/10.1145/1496984.1497012
Bailey, Christine, Katchabaw, Michael (2008): An emergent framework for realistic psychosocial behaviour in non player characters. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 17-24. https://doi.acm.org/10.1145/1496984.1496988
Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin, Broll, Wolfgang (2008): Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 173-180. https://doi.acm.org/10.1145/1496984.1497013
Kutz, Michael, Herpers, Rainer (2008): Urban traffic simulation for games: a general approach for simulation of urban actors. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 181-184. https://doi.acm.org/10.1145/1496984.1497015
Anderson, Eike Falk (2008): Scripted smarts in an intelligent virtual environment: behaviour definition using a simple. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 185-188. https://doi.acm.org/10.1145/1496984.1497016
Price, Robert G., Goodwin, Scott D. (2008): Synthesizing neural networks for learning in games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 189-191. https://doi.acm.org/10.1145/1496984.1497017
Volk, Daniel (2008): How to embed a game engineering course into a computer science curriculum. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 192-195. https://doi.acm.org/10.1145/1496984.1497019
Srinivasan, Vinod, Butler-Purry, Karen, Pedersen, Susan (2008): Using video games to enhance learning in digital systems. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 196-199. https://doi.acm.org/10.1145/1496984.1497020
Magerko, Brian, Heeter, Carrie, Fitzgerald, Joe, Medler, Ben (2008): Intelligent adaptation of digital game-based learning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 200-203. https://doi.acm.org/10.1145/1496984.1497021
Pattrick, Mike, Hogue, Andrew, El-Khatib, Khalil (2008): A secure digital asset managment network for game development and education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 204-207. https://doi.acm.org/10.1145/1496984.1497022
Rawn, Robert W. A., Brodbeck, David R. (2008): Examining the relationship between game type, player disposition and aggression. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 208-211. https://doi.acm.org/10.1145/1496984.1497024
Svelch, Jaroslav (2008): What you can\'t see is what you don\'t get: paradigms of game world visualization. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 212-215. https://doi.acm.org/10.1145/1496984.1497026
Catalá, Alejandro, Jaen, Javier (2008): A semantic model for reactive entities to support collaborative game design. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 216-219. https://doi.acm.org/10.1145/1496984.1497027
Whitson, Jennifer, Eaket, Chris, Greenspan, Brian, Tran, Minh Quang, King, Natalie (2008): Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 220-223. https://doi.acm.org/10.1145/1496984.1497028
Maier, Sonja, Volk, Daniel (2008): Facilitating language-oriented game development by the help of language workbenches. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 224-227. https://doi.acm.org/10.1145/1496984.1497029
Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. https://doi.acm.org/10.1145/1496984.1497031
Chen, Jia Sing, Hogue, Andrew (2008): Towards 3D model interoperability in games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 232-235. https://doi.acm.org/10.1145/1496984.1497032
Yim, Jeffrey, Qiu, Eric, Graham, T. C. Nicholas (2008): Experience in the design and development of a game based on head-tracking input. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 236-239. https://doi.acm.org/10.1145/1496984.1497033
Teather, Robert J., Stuerzlinger, Wolfgang (2008): Exaggerated head motions for game viewpoint control. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 240-243. https://doi.acm.org/10.1145/1496984.1497034
Herpers, R., Heiden, W., Kutz, M., Scherfgen, D., Hartmann, U., Bongartz, J., Schulzyk, O. (2008): FIVIS bicycle simulator: an immersive game platform for physical activities. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 244-247. https://doi.acm.org/10.1145/1496984.1497035
Stanley, Kevin G., Pinelle, David, Bandurka, Alan, McDine, David, Mandryk, Regan L. (2008): Integrating cumulative context into computer games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 248-251. https://doi.acm.org/10.1145/1496984.1497036
Fernández-Vara, Clara, Tan, Philip (2008): The game studies practicum: applying situated learning to teach professional practices. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 25-32. https://doi.acm.org/10.1145/1496984.1496990
Janzen, Michael, Horsch, Michael, Neufeld, Eric (2008): Camera selection using SCSPs. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 252-253. https://doi.acm.org/10.1145/1496984.1497038
Somasekharan, Arun (2008): To grab or not to grab: a viable framework for physically based hand animation in game cha. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 254-255. https://doi.acm.org/10.1145/1496984.1497039
She, Yingying, Grogono, Peter (2008): The procedural planning system used in the agent architecture of games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 256-257. https://doi.acm.org/10.1145/1496984.1497040
Milner, Andrew, Hogue, Andrew, Kapralos, Bill, Friedlan, John (2008): Interactive accounting simulation environment for accounting education and training. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 258-259. https://doi.acm.org/10.1145/1496984.1497042
Cowan, Brent, Shelley, Matthew, Sabri, Hamed, Kapralos, Bill, Hogue, Andrew, Hogan, Michelle, Jenkin, Michael, Goldsworthy, Sandra, Rose, Louise, Dubrowski, Adam (2008): Interprofessional care simulator for critical care education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 260-261. https://doi.acm.org/10.1145/1496984.1497043
Forget, Alain, Chiasson, Sonia, Biddle, Robert (2008): Lessons from Brain Age on password memorability. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 262-263. https://doi.acm.org/10.1145/1496984.1497044
McArthur, Victoria (2008): World of Warcraft as a ludic cyborg. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 264-265. https://doi.acm.org/10.1145/1496984.1497046
McArthur, Victoria, Pace, Tyler M., Houssian, Aaron R. (2008): Construction of cybertypes in Lineage II: an analysis of game interfaces and support docum. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 266-267. https://doi.acm.org/10.1145/1496984.1497047
Yasumura, Michiaki, Watanabe, Keita, Chignell, Mark (2008): Game 2.0 and beyond: an interaction design approach to digital game evolution. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 268-269. https://doi.acm.org/10.1145/1496984.1497049
Kletsch, Christian, Volk, Daniel (2008): Towards an AJAX-based game engine. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 270-271. https://doi.acm.org/10.1145/1496984.1497050
Jacobs, Stephen, Egert, Christopher A. (2008): Kickback: turning game history students into pinball designers. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 272-273. https://doi.acm.org/10.1145/1496984.1497051
Leung, Catherine, Salga, Andor, Smith, Andrew (2008): Canvas 3D JS library. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 274-275. https://doi.acm.org/10.1145/1496984.1497052
Zagal, José P. (2008): A framework for games literacy and understanding games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 33-40. https://doi.acm.org/10.1145/1496984.1496991
Dormann, Claire, Biddle, Robert (2008): Understanding game design for affective learning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 41-48. https://doi.acm.org/10.1145/1496984.1496992
Tran, Minh Quang, Biddle, Robert (2008): Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 49-56. https://doi.acm.org/10.1145/1496984.1496993
Tychsen, Anders, Hitchens, Michael, Brolund, Thea (2008): Motivations for play in computer role-playing games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 57-64. https://doi.acm.org/10.1145/1496984.1496995
Medler, Ben, Fitzgerald, Joe, Magerko, Brian (2008): Using conflict theory to model complex societal interactions. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 65-72. https://doi.acm.org/10.1145/1496984.1496996
Tychsen, Anders, Canossa, Alessandro (2008): Defining personas in games using metrics. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 73-80. https://doi.acm.org/10.1145/1496984.1496997
Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. https://doi.acm.org/10.1145/1496984.1496998
McGill, Monica (2008): Critical skills for game developers: an analysis of skills sought by industry. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 89-96. https://doi.acm.org/10.1145/1496984.1497000
Grant, Kevin, Mould, David (2008): Combining heuristic and landmark search for path planning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 9-16. https://doi.acm.org/10.1145/1496984.1496987
Sebastian, Fred, Whitehead, Anthony (2008): It\'s all Greek to me: a case for the classics in game development education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 97-104. https://doi.acm.org/10.1145/1496984.1497001
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel Stuck? Want Freedom?

Get one powerful email each week, like 326,032 others.

Learn to design a life you love.

Next email in
6
days
5
hrs
5
mins
7
secs