Author: Lennart Nacke

Publication Overview

Publication period start: 2012
Number of co-authors: 20

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. https://doi.acm.org/10.1145/1496984.1496998
Nacke, Lennart (2009): From Playability to a Hierarchical Game Usability Model. In: Proceedings of the 2009 Conference on Future Play May 12-13, 2009, Vancouver, BC, Canada. pp. 11-12. https://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/55cdcbe9e175f256c12575c50057d7a0/$file/Nacke-Game-Usability-Model.pdf
Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund (2010): 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environme. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces , 2010, . pp. 345-348. https://doi.acm.org/10.1145/1842993.1843058
Girouard, Audrey, Solovey, Erin Treacy, Mandryk, Regan, Tan, Desney, Nacke, Lennart, Jacob, Robert J. K. (2010): Brain, body and bytes: psychophysiological user interaction. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4433-4436. https://doi.acm.org/10.1145/1753846.1754167
Lund, Arnold, Perkins, Annuska, Kurniawan, Sri, Nacke, Lennart (2011): Accessible games SIG. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 883-886. https://dx.doi.org/10.1145/1979742.1979545
Deterding, Sebastian, Sicart, Miguel, Nacke, Lennart, O'Hara, Kenton, Dixon, Dan (2011): Gamification. using game-design elements in non-gaming contexts. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2425-2428. https://dx.doi.org/10.1145/1979742.1979575
Nacke, Lennart, McEwan, Gregor, Gutwin, Carl, Mandryk, Regan L. (2012): "I'm just here to play games": social dynamics and sociality in an online game site. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work , 2012, . pp. 549-558. https://dx.doi.org/10.1145/2145204.2145289
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