Author: Jian J. Zhang

Publication Overview

Publication period start: 2002
Number of co-authors: 25

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

You, L. H., Yang, Xiaosong, You, X. Y., Jin, Xiaogang, Zhang, Jian J. (2010): Shape manipulation using physically based wire deformations. In Journal of Visualization and Computer Animation, 21 (3) pp. 297-309. https://dx.doi.org/10.1002/cav.352
Pan, JunJun, Yang, Xiaosong, Xie, Xin, Willis, Philip, Zhang, Jian J. (2009): Automatic rigging for animation characters with 3D silhouette. In Journal of Visualization and Computer Animation, 20 (2) pp. 121-131. https://dx.doi.org/10.1002/cav.284
Xiao, ZhiDong, Nait-Charif, Hammadi, Zhang, Jian J. (2009): Real time automatic skeleton and motion estimation for character animation. In Journal of Visualization and Computer Animation, 20 (5) pp. 523-531. https://dx.doi.org/10.1002/cav.276
Chang, Jian, Zhang, Jian J., You, Lihua (2007): Physically-based deformations: copy and paste. In The Visual Computer, 23 (1) pp. 71-82. https://dx.doi.org/10.1007/s00371-006-0086-3
You, Lihua, Yang, X. S., Pachulski, M., Zhang, Jian J. (2007): Boundary Constrained Swept Surfaces for Modelling and Animation. In Comput. Graph. Forum, 26 (3) pp. 313-322. https://dx.doi.org/10.1111/j.1467-8659.2007.01053.x
Zhang, Jian J., Yang, Xiaosong, Zhao, Yunfeng (2007): Bar-net driven skinning for character animation. In Journal of Visualization and Computer Animation, 18 (4) pp. 437-446. https://dx.doi.org/10.1002/cav.211
Chang, Jian, Shepherd, Daniel X., Zhang, Jian J. (2007): Cosserat-beam-based dynamic response modelling. In Journal of Visualization and Computer Animation, 18 (4) pp. 429-436. https://dx.doi.org/10.1002/cav.197
Yang, Xiaosong, Somasekharan, Arun, Zhang, Jian J. (2006): Curve skeleton skinning for human and creature characters. In Journal of Visualization and Computer Animation, 17 (3) pp. 281-292. https://dx.doi.org/10.1002/cav.132
Yang, Xiaosong, Zhang, Jian J. (2006): Automatic muscle generation for character skin deformation. In Journal of Visualization and Computer Animation, 17 (3) pp. 293-303. https://dx.doi.org/10.1002/cav.133
Zheng, Jin Jin, Zhang, Jian J., Zhou, Hong Jun, Shen, L. G. (2005): Smooth spline surface generation over meshes of irregular topology. In The Visual Computer, 21 (8) pp. 858-864. https://dx.doi.org/10.1007/s00371-005-0345-8
You, Lihua, Zhang, Jian J., Comninos, Peter (2004): Blending surface generation using a fast and accurate analytical solution of a fourth-orde. In The Visual Computer, 20 (2) pp. 199-214. https://dx.doi.org/10.1007/s00371-004-0241-7
Zhang, Jian J., You, Lihua (2004): Fast Surface Modelling Using a 6th Order PDE. In Comput. Graph. Forum, 23 (3) pp. 311-320. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp311-320_abstract.html
Chang, Jian, Zhang, Jian J. (2004): Mesh-free deformations. In Journal of Visualization and Computer Animation, 15 (3) pp. 211-218. https://dx.doi.org/10.1002/cav.23
Wang, Haitao, Zhang, Jian J., Li, Stan Z., Wang, Yangsheng (2004): Shape and texture preserved non-photorealistic rendering. In Journal of Visualization and Computer Animation, 15 (3) pp. 453-461. https://dx.doi.org/10.1002/cav.49
You, Lihua, Comninos, Peter, Zhang, Jian J. (2004): PDE blending surfaces with C2 continuity. In Computers & Graphics, 28 (6) pp. 895-906. https://dx.doi.org/10.1016/j.cag.2004.08.003
Zhang, Jian J., You, Lihua (2002): PDE based surface representation - vase design. In Computers & Graphics, 26 (1) pp. 89-98. https://dx.doi.org/10.1016/S0097-8493(01)00160-1
Zhang, Jian J. (1998): Least distorted bump mapping onto surface patches. In Computers & Graphics, 22 (2) pp. 233-242. https://dx.doi.org/10.1016/S0097-8493(98)00012-0
Duysak, Alpaslan, Zhang, Jian J. (2004): Fast Simulation of Deformable Objects. In: IV 2004 - 8th International Conference on Information Visualisation 14-16 July, 2004, London, UK. pp. 422-427. https://csdl.computer.org/comp/proceedings/iv/2004/2177/00/21770422abs.htm
Hyland, Matthew J., Zhang, Jian J. (2002): Generating Bipedal Animation Using Dynamic Implementation. In: IV 2002 , 2002, . pp. 99-104. https://csdl.computer.org/comp/proceedings/iv/2002/1656/00/16560099abs.htm
Xiao, ZhiDong, Yang, Xiaosong, Zhang, Jian J. (2005): Motion Data Correction and Extrapolation Using Physical Constraints. In: IV 2005 - 9th International Conference on Information Visualisation 6-8 July, 2005, London, UK. pp. 571-576. https://doi.ieeecomputersociety.org/10.1109/IV.2005.83
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