Author: Hujun Bao
Publication Overview
Publication period start: 2010
Number of co-authors: 62
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Feng,
Wei,
Zhang,
Hongxin,
Huang,
Jin,
Wang,
Caoyu,
Bao,
Hujun
(2010):
Repairing topological inconsistency of mesh sequences.
In
Journal of Visualization and Computer Animation,
21
(3)
pp. 355-364.
https://dx.doi.org/10.1002/cav.351
Chen,
Lu,
Huang,
Jin,
Sun,
Hanqiu,
Bao,
Hujun
(2010):
Cage-based deformation transfer.
In
Computers & Graphics,
34
(2)
pp. 107-118.
https://dx.doi.org/10.1016/j.cag.2010.01.003
Peng,
Qunsheng,
Bao,
Hujun
(2010):
Foreword.
In
Computers & Graphics,
34
(5)
pp. 528.
https://dx.doi.org/10.1016/j.cag.2010.07.007
Huang,
Jin,
Sun,
Hanqiu,
Zhou,
Kun,
Bao,
Hujun
(2009):
Real-time dynamics for geometric textures in shell.
In
Journal of Visualization and Computer Animation,
20
(2)
pp. 133-141.
https://dx.doi.org/10.1002/cav.303
Zhang,
Hongxin,
Xu,
Dong,
Bao,
Hujun
(2008):
Material-aware differential mesh deformation using sketching interface.
In
The Visual Computer,
24
(2)
pp. 85-93.
https://dx.doi.org/10.1007/s00371-007-0187-7
Liu,
Xinguo,
Dong,
Zhao,
Bao,
Hujun,
Peng,
Qunsheng
(2008):
Caustic spot light for rendering caustics.
In
The Visual Computer,
24
(7)
pp. 485-494.
https://dx.doi.org/10.1007/s00371-008-0229-9
Wang,
Rui,
Cheslack-Postava,
Ewen,
Luebke,
David,
Chen,
Qianyong,
Hua,
Wei,
Peng,
Qunsheng,
Bao,
Hujun
(2008):
Real-time editing and relighting of homogeneous translucent materials.
In
The Visual Computer,
24
(7)
pp. 565-575.
https://dx.doi.org/10.1007/s00371-008-0237-9
Weng,
Yanlin,
Shi,
Xiaohan,
Bao,
Hujun,
Zhang,
Jun
(2008):
Sketching MLS Image Deformations On the GPU.
In
Comput. Graph. Forum,
27
(7)
pp. 1789-1796.
https://dx.doi.org/10.1111/j.1467-8659.2008.01324.x
Wang,
Liying,
Hua,
Wei,
Bao,
Hujun
(2008):
Procedural modeling of urban zone by optimization.
In
Journal of Visualization and Computer Animation,
19
(5)
pp. 569-578.
https://dx.doi.org/10.1002/cav.229
Pan,
Minghao,
Wang,
Rui,
Liu,
Xinguo,
Peng,
Qunsheng,
Bao,
Hujun
(2007):
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
In
Comput. Graph. Forum,
26
(3)
pp. 485-493.
https://dx.doi.org/10.1111/j.1467-8659.2007.01071.x
Chen,
Lu,
Hua,
Wei,
Ren,
Zhong,
Bao,
Hujun
(2007):
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
In
IJVR,
6
(3)
pp. 17-22.
https://www.ijvr.org/issues/issue3-2007/3.pdf
Huang,
Jin,
Liu,
Xinguo,
Jiang,
Haiyang,
Wang,
Qing,
Bao,
Hujun
(2007):
Gradient-based shell generation and deformation.
In
Journal of Visualization and Computer Animation,
18
(4)
pp. 301-309.
https://dx.doi.org/10.1002/cav.206
Wang,
Rui,
Hua,
Wei,
Dong,
Zilong,
Peng,
Qunsheng,
Bao,
Hujun
(2006):
Synthesizing trees by plantons.
In
The Visual Computer,
22
(4)
pp. 238-248.
https://dx.doi.org/10.1007/s00371-006-0002-x
Xu,
Dong,
Chen,
Wei,
Zhang,
Hongxin,
Bao,
Hujun
(2006):
Multi-level differential surface representation based on local transformations.
In
The Visual Computer,
22
(7)
pp. 493-505.
https://dx.doi.org/10.1007/s00371-006-0024-4
Wang,
Rui,
Zhou,
Kun,
Snyder,
John,
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Guo,
Baining
(2006):
Variational sphere set approximation for solid objects.
In
The Visual Computer,
22
(9)
pp. 612-621.
https://dx.doi.org/10.1007/s00371-006-0052-0
Huang,
Jin,
Shi,
Xiaohan,
Liu,
Xinguo,
Zhou,
Kun,
Guo,
Baining,
Bao,
Hujun
(2006):
Geometrically based potential energy for simulating deformable objects.
In
The Visual Computer,
22
(9)
pp. 740-748.
https://dx.doi.org/10.1007/s00371-006-0058-7
Han,
Jianwei,
Zhou,
Kun,
Wei,
Li-Yi,
Gong,
Minmin,
Bao,
Hujun,
Zhang,
Xinming,
Guo,
Baining
(2006):
Fast example-based surface texture synthesis via discrete optimization.
In
The Visual Computer,
22
(9)
pp. 918-925.
https://dx.doi.org/10.1007/s00371-006-0078-3
Zhang,
Huaisheng,
Hua,
Wei,
Wang,
Qing,
Bao,
Hujun
(2006):
Fast display of large-scale forest with fidelity.
In
Journal of Visualization and Computer Animation,
17
(2)
pp. 83-97.
https://dx.doi.org/10.1002/cav.69
Zhang,
Guofeng,
Qin,
Xueying,
An,
Xiaobo,
Chen,
Wei,
Bao,
Hujun
(2006):
As-consistent-As-possible compositing of virtual objects and video sequences.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 305-314.
https://dx.doi.org/10.1002/cav.134
Huang,
Jin,
Zhang,
Hongxin,
Shi,
Xiaohan,
Liu,
Xinguo,
Bao,
Hujun
(2006):
Interactive mesh deformation with pseudo material effects.
In
Journal of Visualization and Computer Animation,
17
(3)
pp. 383-392.
https://dx.doi.org/10.1002/cav.141
Huang,
Jin,
Liu,
Xinguo,
Bao,
Hujun,
Guo,
Baining,
Shum,
Heung-Yeung
(2006):
An efficient large deformation method using domain decomposition.
In
Computers & Graphics,
30
(6)
pp. 927-935.
https://dx.doi.org/10.1016/j.cag.2006.08.014
Ren,
Zhong,
Hua,
Wei,
Chen,
Lu,
Bao,
Hujun
(2005):
Intersection fields for interactive global illumination.
In
The Visual Computer,
21
(8)
pp. 569-578.
https://dx.doi.org/10.1007/s00371-005-0329-8
Li,
Guiqing,
Ma,
Weiyin,
Bao,
Hujun
(2004):
v2 Subdivision for quadrilateral meshes.
In
The Visual Computer,
20
(2)
pp. 180-198.
https://dx.doi.org/10.1007/s00371-003-0238-7
Tang,
Ying,
Wang,
Jin,
Bao,
Hujun,
Peng,
Qunsheng
(2003):
RBF-based constrained texture mapping.
In
Computers & Graphics,
27
(3)
pp. 415-422.
https://dx.doi.org/10.1016/S0097-8493(03)00036-0
Miao,
Lanfang,
Liu,
Xinguo,
Peng,
Qunsheng,
Bao,
Hujun
(2002):
BRDC: binary representation of displacement code for line.
In
Computers & Graphics,
26
(3)
pp. 401-408.
https://dx.doi.org/10.1016/S0097-8493(02)00083-3
Liu,
Xinguo,
Bao,
Hujun,
Peng,
Qunsheng,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin
(2001):
Constrained Fairing for Meshes.
In
Comput. Graph. Forum,
20
(2)
pp. 115-123.
Fang,
Xiang,
Bao,
Hujun,
Heng,
Pheng-Ann,
Wong,
Tien-Tsin,
Peng,
Qunsheng
(2001):
Continuous field based free-form surface modeling and morphing.
In
Computers & Graphics,
25
(2)
pp. 235-243.
https://dx.doi.org/10.1016/S0097-8493(00)00127-8
Bao,
Hujun,
Chen,
Li,
Ying,
Jianguo,
Peng,
Qunsheng
(1999):
Non-linear view interpolation.
In
Journal of Visualization and Computer Animation,
10
(4)
pp. 233-241.
Bao,
Hujun,
Peng,
Qunsheng
(1998):
Interactive 3D Morphing.
In
Comput. Graph. Forum,
17
(3)
pp. 23-30.
Wang,
Yigang,
Bao,
Hujun,
Peng,
Qunsheng
(1998):
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Sim.
In
Comput. Graph. Forum,
17
(3)
pp. 187-194.
Bao,
Hujun,
Jin,
Xiaogang,
Peng,
Qunsheng
(1997):
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
In
Computers & Graphics,
21
(3)
pp. 281-288.
https://dx.doi.org/10.1016/S0097-8493(97)00004-6
Fu,
Sheng,
Bao,
Hujun,
Peng,
Qunsheng
(1996):
An accelerated rendering algorithm for stereoscopic display.
In
Computers & Graphics,
20
(2)
pp. 223-229.
https://dx.doi.org/10.1016/0097-8493(95)00129-8
Bao,
Hujun,
Ying,
Jianguo,
Peng,
Qunsheng
(1995):
Shading with Curve Light Sources.
In
Comput. Graph. Forum,
14
(3)
pp. 217-228.
Bao,
Hujun,
Peng,
Qunsheng
(1994):
An efficient form-factor evaluation algorithm for environments with curved surfaces.
In
Computers & Graphics,
18
(4)
pp. 481-486.
https://dx.doi.org/10.1016/0097-8493(94)90060-4
Bao,
Hujun,
Peng,
Qunsheng
(1993):
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
In
Comput. Graph. Forum,
12
(3)
pp. 399-408.
Bao,
Hujun,
Peng,
Qunsheng
(1993):
Shading models for linear and area light sources.
In
Computers & Graphics,
17
(2)
pp. 137-145.
https://dx.doi.org/10.1016/0097-8493(93)90097-S
Wang,
Mingfu,
Bao,
Hujun,
Peng,
Qunsheng
(1992):
A new progressive radiosity algorithm through the use of accurate form-factors.
In
Computers & Graphics,
16
(3)
pp. 303-309.
https://dx.doi.org/10.1016/0097-8493(92)90008-J
Jiang,
Zhongding,
Luo,
Xuan,
Mao,
Yandong,
Zang,
Binyu,
Lin,
Hai,
Bao,
Hujun
(2007):
Interactive Browsing of Large Images on Multi-projector Display Wall System.
In:
Jacko,
Julie A.
(eds.)
HCI International 2007 - 12th International Conference - Part II
July 22-27,
2007,
Beijing, China.
pp. 827-836.
https://dx.doi.org/10.1007/978-3-540-73107-8_91
Hua,
Wei,
Bao,
Hujun,
Peng,
Qunsheng,
Forrest,
A. Robin
(2002):
The global occlusion map: a new occlusion culling approach.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 155-162.
https://doi.acm.org/10.1145/585740.585766
Hua,
Wei,
Zhang,
Huaisheng,
Lu,
Yanqing,
Bao,
Hujun,
Peng,
Qunsheng
(2004):
Huge texture mapping for real-time visualization of large-scale terrain.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 154-157.
https://doi.acm.org/10.1145/1077534.1077564
Chen,
Wei,
Wan,
Huagen,
Zhang,
Hongxin,
Bao,
Hujun,
Peng,
Qunsheng
(2004):
Interactive collision detection for complex and deformable models using programmable graph.
In:
Lau,
Rynson W. H.,
Baciu,
George
(eds.)
VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 10-12,
2004,
Hong Kong, China.
pp. 10-15.
https://doi.acm.org/10.1145/1077534.1077539
Sun,
Hanqiu,
Bao,
Hujun,
Man,
Tong Ngai,
Fai,
Wu Lam
(1999):
Interactive task planning in virtual assembly.
In:
VRST 1999
,
1999,
.
pp. 174-175.
https://doi.acm.org/10.1145/323663.323697
Zheng,
Wenting,
Sun,
Hanqiu,
Bao,
Hujun,
Peng,
Qunsheng
(2002):
Rendering of virtual environments based on polygonal & point-based models.
In:
Shi,
Jiaoying,
Hodges,
Larry F.,
Sun,
Hanqiu,
Peng,
Qunsheng
(eds.)
VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 11-13,
2002,
Hong Kong, China.
pp. 25-32.
https://doi.acm.org/10.1145/585740.585745