Author: George Baciu

Publication Overview

Publication period start: 2007
Number of co-authors: 26

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Wong, Wingo Sai-Keung, Baciu, George (2007): Robust continuous collision detection for interactive deformable surfaces. In Journal of Visualization and Computer Animation, 18 (3) pp. 179-192. https://dx.doi.org/10.1002/cav.173
Baciu, George, Iu, Bartholomew K. C. (2006): Motion retargeting in the presence of topological variations. In Journal of Visualization and Computer Animation, 17 (1) pp. 41-57. https://dx.doi.org/10.1002/cav.72
So, Clifford K. F., Baciu, George (2005): Entropy-based motion extraction for motion capture animation. In Journal of Visualization and Computer Animation, 16 (3) pp. 225-235. https://dx.doi.org/10.1002/cav.107
Wong, Wingo Sai-Keung, Baciu, George (2005): GPU-based intrinsic collision detection for deformable surfaces. In Journal of Visualization and Computer Animation, 16 (3) pp. 153-161. https://dx.doi.org/10.1002/cav.104
Baciu, George, Lin, Ming, Lau, Rynson W. H., Thalmann, Daniel (2005): Foreword. In Journal of Visualization and Computer Animation, 16 (3) pp. 137-139. https://dx.doi.org/10.1002/cav.111
Wong, Wingo Sai-Keung, Baciu, George (2004): Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces. In Presence: Teleoperators and Virtual Environments, 13 (6) pp. 681-691.
Sun, Hanqiu, Yuan, Xiaobu, Baciu, George, Gu, Yunqing (1999): Direct Virtual-hand Interface in Robot Assembly Programming. In J. Vis. Lang. Comput., 10 (1) pp. 55-68.
Baciu, George, Wong, Wingo Sai-Keung, Sun, Hanqiu (1999): RECODE: an image-based collision detection algorithm. In Journal of Visualization and Computer Animation, 10 (4) pp. 181-192.
Baciu, George, Tsang, Rico K. W. (1997): Performance of advancing front algorithms for triangulating radiosity meshes. In The Visual Computer, 13 (2) pp. 95-108. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=2&spage=95
Jia, Jinyuan, Baciu, George, Kwok, Ki-Wan (2002): A Novel Algorithm on Computing Intersections of Two Surfaces of Revolution Based on Spheri. In: IV 2002 , 2002, . pp. 119-125. https://csdl.computer.org/comp/proceedings/iv/2002/1656/00/16560119abs.htm
Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China.
Baciu, George, Wong, Wingo Sai-Keung, Sun, Hanqiu (1998): Hardware-assisted virtual collisions. In: VRST 1998 , 1998, . pp. 145-151. https://doi.acm.org/10.1145/293701.293720
Baciu, George, Wong, Wingo Sai-Keung (2002): Hardware-assisted self-collision for deformable surfaces. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 129-136. https://doi.acm.org/10.1145/585740.585762
Sun, Jing, Yu, Xiaobo, Baciu, George, Green, Mark (2002): Template-based generation of road networks for virtual city modeling. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 33-40. https://doi.acm.org/10.1145/585740.585747
So, Clifford K. F., Baciu, George, Sun, Hanqiu (1998): Reconstruction of 3D virtual buildings from 2D architectural floor plans. In: VRST 1998 , 1998, . pp. 17-23. https://doi.acm.org/10.1145/293701.293704
Wong, Wingo Sai-Keung, Baciu, George, Hu, Jinlian (2004): Multi-layered deformable surfaces for virtual clothing. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 24-31. https://doi.acm.org/10.1145/1077534.1077541
Wong, Sai-Keung, Liu, Cheng-Min, Baciu, George, Yeh, Chiao-Chin (2010): Robust continuous collision detection for deformable objects. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 55-62. https://dx.doi.org/10.1145/1889863.1889873
Zhang, Jiahua, Baciu, George, Liang, Shuang, Liang, Cheng (2010): A creative try: composing weaving patterns by playing on a multi-input device. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 127-130. https://dx.doi.org/10.1145/1889863.1889890
Liang, Cheng, Baciu, George, Zhang, Jiahua, Chan, Eddie C. L., Li, Guiqing (2010): Footprint-profile sweep surface: a flexible method for realtime generation and rendering o. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 151-158. https://dx.doi.org/10.1145/1889863.1889896
Liang, Shuang, Li, Rong-Hua, Baciu, George, Chan, Eddie C. L., Zheng, Dejun (2010): Partial matching of garment panel shapes with dynamic sketching design. In: Proceedings of the 2010 Augmented Human International Conference , 2010, . pp. 16. https://doi.acm.org/10.1145/1785455.1785471
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