Author: Frederick W. B. Li

Publication Overview

Publication period start: 2003
Number of co-authors: 19

Co-Authors

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Publications

Li, Qing, Lau, Rynson W. H., Shih, Timothy K., Li, Frederick W. B. (2008): Technology supports for distributed and collaborative learning over the internet. In ACM Trans. Internet Techn., 8 (2) pp. . https://dl.acm.org/doi/10.1145/1323651.1323656
Cheung, Gary K. L., Lau, Rynson W. H., Li, Frederick W. B. (2006): Efficient rendering of deformable objects for real-time applications. In Journal of Visualization and Computer Animation, 17 (1) pp. 69-81. https://dx.doi.org/10.1002/cav.71
Lau, Rynson W. H., Li, Frederick W. B., Kunii, Tosiyasu L., Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel, Gutiérrez, Mario (2003): Emerging Web Graphics Standards and Technologies. In IEEE Computer Graphics and Applications, 23 (1) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm
Li, Frederick W. B., Lau, Rynson W. H., Green, Mark (1997): Interactive Rendering of Deforming NURBS Surfaces. In Comput. Graph. Forum, 16 (3) pp. 47-56.
Lau, Rynson W. H., Chan, Oliver, Luk, Mo, Li, Frederick W. B. (2002): LARGE a collision detection framework for deformable objects. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 113-120. https://doi.acm.org/10.1145/585740.585760
Li, Frederick W. B., Lau, Rynson W. H. (1999): Real-time rendering of deformable parametric free-form surfaces. In: VRST 1999 , 1999, . pp. 131-138. https://doi.acm.org/10.1145/323663.323684
Cheung, Gary K. L., Lau, Rynson W. H., Li, Frederick W. B. (2003): Incremental rendering of deformable trimmed NURBS surfaces. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 48-55. https://doi.acm.org/10.1145/1008653.1008664
Li, Frederick W. B., Lau, Rynson W. H., Kilis, Danny (2004): GameOD: an internet based game-on-demand framework. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 129-136. https://doi.acm.org/10.1145/1077534.1077559
Ng, Beatrice, Si, Antonio, Lau, Rynson W. H., Li, Frederick W. B. (2002): A multi-server architecture for distributed virtual walkthrough. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 163-170. https://doi.acm.org/10.1145/585740.585768
Lau, Rynson W. H., Ng, Beatrice, Si, Antonio, Li, Frederick W. B. (2002): Adaptive partitioning for multi-server distributed virtual environments. In: ACM Multimedia 2002 , 2002, . pp. 271-274. https://doi.acm.org/10.1145/641007.641062
Li, Frederick W. B., Li, Lewis W. F., Lau, Rynson W. H. (2004): Supporting continuous consistency in multiplayer online games. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B., Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 388-391. https://doi.acm.org/10.1145/1027527.1027619
Li, Frederick W. B., Lau, Rynson W. H., Ng, Frederick F. C. (2001): Collaborative Distributed Virtual Sculpting. In: VR 2001 , 2001, . pp. 217-224. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480217abs.htm
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