Context Mapping

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What is Context Mapping?

Context mapping is a research method that helps designers explore and visualize the physical, emotional, social, and cultural environments in which people use products and services. It helps uncover deep insights into user behavior, needs, and motivations, especially ones that users cannot easily articulate in interviews or surveys.

“The experience is about how we get there, not the landing place.”

— Bill Buxton, Human-Computer Interaction (HCI) Pioneer

Watch as CEO of Experience Dynamics, Frank Spillers discusses context of use.

Transcript

Why Use Context Mapping?

Context mapping helps UX (user experience) designers and researchers look beyond the obvious of what users experience. UX context maps can help UX professionals plot a course towards solutions that will deeply resonate with their target audience. More precisely, with context mapping you can:

  • Reveal hidden needs: Users may not know what they need—or they might struggle to put it into words. So, approaches like interviews might miss the mark on the core issues or needs that users want a product or service to address. Contextual research exposes these needs through real-life storytelling.

  • Inspire innovative ideas: When you understand the user’s world deeply, new product opportunities often emerge. A context map can help you and your design team feel out the real edges of a problem—and from there discover fresh angles on the realities users face. These insights might be extremely hard to access via other means.

  • Foster empathy across teams: Mapping exercises create vivid, human-centered narratives that align teams around user experience. For example, a well-made context map can show the unseen forces that shape user behavior—factors like emotional states, cultural norms, social pressures, and environmental constraints. If your team can empathize with users at such levels, they can truly get behind them and advocate for them at an altitude high above your brand’s competitors.

  • Support design decisions with evidence: Insights from context mapping can justify UX choices and guide prioritization. Mapping contexts well helps design teams pave the way with rich, qualitative data. From there, they can find their way towards designing more relevant, respectful, and empowering products—ones that reach users in ways that prove the brand understands them, in depth.

Context mapping can take various forms. Generative techniques like cultural probes, diaries, collages, and storyboards let users express their thoughts, emotions, and routines in their own terms. Service and product designers—or other design team members involved in UX research—analyze this input to discover latent needs and patterns that might otherwise remain hidden. Designers often use these findings to guide the creation of tools like personas and customer journey maps that align with users’ real-world contexts.

In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains why design without personas falls short.

Transcript

One of the most potent benefits of context mapping is how it treats users as experts of their own lives and invites them to express their daily experiences in open-ended, often creative ways. That “democratization” element makes the users more a part of the process, and they’ll have a greater sense of ownership over what emerges as the product. Because you’ll have used context mapping to step into their shoes and understand their lived realities from their perspective, you can build solutions that feel natural and intuitive to them, not forced. Your digital product or service can fit into users’ lives and become part of their everyday experiences rather than disrupt them.

Diagram of 3 triangles to represent context mapping idea.

Context maps help you look at the “real deal” of what users need and want.

© Interaction Design Foundation, CC BY-SA 4.0

When to Use Context Mapping

You’ll find context mapping useful in the early exploratory phase of your design process. For example, in design thinking, you’ll want to apply it in the empathize phase—to dig deep into why users think and feel the way they do—before your team decides what to build. With context mapping, you dig into the “backstage” of human experience, explore possibilities, and start examining the problem space. This approach enables you to define the real problem at hand: What fears, frustrations, desires, or habits drive decisions? How does someone’s environment support their goals or hinder them?

You’ll find context mapping especially helpful when you need to:

  • Design for unfamiliar or underserved user groups.

  • Tackle emotionally charged or sensitive topics, such as health, finance, or education.

  • Create services or systems with many touchpoints and stakeholders.

  • Explore cultural, social, or environmental influences on behavior.

It’s better not to use context mapping when you need fast, conclusive answers. This method isn’t about validation—it’s about exploration and building true empathy. It requires time, interpretation, and synthesis. As such, it may not suit projects that demand quick, measurable results.

Watch our video about empathy to understand how it translates to happier users and more successful designs.

Transcript

Context Mapping: A Step-by-Step Guide

This step-by-step approach is a general guideline to help you make the most of mapping contexts for UX design success:

Step 1: Define Your Goals

To start, clarify your research objectives. What aspects of users’ lives do you want to explore? Are you interested in their routines, emotions, or beliefs? Is it their social interactions or environmental constraints? Frame your goals as open questions, like:

  • What motivates users to adopt a certain product or service?

  • What emotions do users associate with a particular activity?

  • What barriers do users face in completing specific tasks?

These questions will help you select appropriate research tools and shape the activities you’ll ask users to complete. For example, users might feel the gamification element in a fitness app inspires them to be consistent in exercising. However, in a less “positive” environment, such as a hospital waiting room, users might struggle with several environmental factors compounding their worries about an injury or symptoms.

Step 2: Select the Right Tools

Context mapping relies on generative techniques—methods that encourage users to create and share personal reflections. You want to tap their authentic, earnest input. Some common tools include:

  • Cultural probes: Kits that contain items like disposable cameras, diaries, mood stickers, or maps. Users use these items to stimulate and document their experiences over time.

  • Workbooks: Booklets with creative prompts or scenarios, designed to provoke thought and storytelling.

  • Collages and storyboards: Visual representations that help users express abstract concepts, feelings, or ideal future experiences. Storyboarding, for example, is a powerful technique in UX design borrowed from the world of film-making.

  • Experience maps: Timelines or journey maps that users create to describe their day, a task, or a service interaction.

Choose tools that match your users’ capabilities and the depth of insight you want. For example, cultural probes work well for insights where you need to track users in studies that last longer periods. Meanwhile, collages are great for short, focused sessions.

Watch Author and Human-Computer Interaction (HCI) Expert, Professor Alan Dix explain important aspects of cultural probes:

Transcript

Step 3: Recruit Participants

Now, it’s time to find who will provide the best insights. So, identify a diverse group of participants who represent your target audience. Aim for variety in age, background, lifestyle, and behavior. Because context mapping often explores sensitive or personal territory, pick people who feel comfortable reflecting on their experiences and who are likely to be open and expressive.

Provide clear instructions, and if you’re using physical kits, explain how each tool works. Ensure users feel supported, but don’t lead them; let them interpret prompts in their own way.

Step 4: Collect Data Over Time

Unlike structured interviews, context mapping encourages participants to engage with the tools in their own environment and on their own schedule. So, give them time—usually several days to a week. Check in occasionally, but don’t intrude. To get the most authentic results, let them explore the materials naturally.

For in-person workshops, facilitate generative sessions where participants complete exercises like collage-making, journey-mapping, or group storytelling. These sessions often spark deep discussions and shared understanding.

An image of a probe kit.

A probe kit asking users to map their routine. Probe kits are excellent tools for users to mark down what matters to them (including where, when, why, and other factors), offering key insights for designers to analyze and work with.

© James Janega, Fair Use

Step 5: Analyze the Results

Once you collect the materials, immerse yourself in the data. Look for recurring themes, surprising insights, emotional moments, and contradictions. Use affinity diagramming to cluster ideas and draw connections. Identify user needs, values, emotions, and behaviors.

Ask:

  • What are users saying directly?

  • What are they implying indirectly?

  • What feelings or goals seem to drive their actions?

  • How does their environment shape their choices?

Then, translate your findings into design opportunities, user requirements, or principles that can guide the next phases of your project.

In this video, William Hudson explains how to create affinity diagrams.

Transcript

Step 6: Share and Apply Insights

Synthesize your findings into compelling formats—ones that help stakeholders connect with the user experience. You’ll likely find opportunity areas and problem framing to inspire ideation and align cross-functional teams. Context mapping helps everyone—from designers to developers to executives—see the bigger picture. When you’ve got a clear view of what the users’ world truly looks like, complete with all the fineries of how they experience and function with that world, you’ll be able to answer their needs with a solution that delivers in full.

An image of a persona.

Personas can benefit from the research designers or researchers do through context mapping.

© Interaction Design Foundation, CC BY-SA 4.0

What Are Examples of Context Mapping?

1. Designing a Sleep App for Shift Workers

A UX team wants to design a mobile app to improve sleep hygiene for nurses working night shifts. Through cultural probes—including sleep diaries, mood logs, and photo journaling—they discover that users struggle with inconsistent routines, ambient noise, and emotional stress.

Instead of generic sleep tips, the team design personalized content, quiet-time reminders, and adaptive schedules that match real-world constraints. The app also includes community features so users can connect with peers who face similar challenges.

2. Rethinking Public Transit for Urban Youth

A city innovation lab working with a municipality explores how teenagers in low-income neighborhoods use public transport. Using collage-making, travel maps, and storytelling sessions, the team uncover surprising patterns—like social anxiety on certain bus routes and the role of music as a stress-reliever.

The lab presents these insights and recommendations to the municipality, which leads to an experiment to incorporate music on the buses and in bus shelters so that riders can access it with headphones.

3. Improving the Hospital Discharge Process

Designers work with patients who have recently undergone surgery to understand the hospital discharge experience. They use storyboarding and emotional timelines to explore the journey from treatment to recovery at home.

Findings showed that patients often feel overwhelmed by paperwork and medical instructions. As a result, the team co-design a digital checklist with visual summaries, calendar integration, and family sharing features—and make transitions smoother and safer.

What Are the Best Practices for Context Mapping?

  • Be open to ambiguity: Let users interpret prompts their way. Insights often emerge from unexpected responses.

  • Embrace the mess: Generative data is rich and subjective. Don’t look for neat answers or cut-and-dried figures that tend to come with quantitative research. This is qualitative research—you’re after a deep understanding and firm grasp of human realities.

  • Create psychological safety: Users may reveal personal thoughts, but they might fall silent or distort information—especially if they feel rushed or worried about revealing something. Be respectful and sensitive; they’ve agreed to let you into their world as a “guest.”

  • Co-analyze with your team: Two heads—or more—are better than one, so invite teammates into the analysis process to surface diverse interpretations.

  • Balance analysis and action: Take the insights you and your team get and feed them into your design process quickly. You’ll be able to work with a fresh grasp of the situation and ideate accordingly.

Overall, context mapping offers designers a powerful way to understand users on a deeper, more human level. It’s a prime vantage point to get privileged insights into the environments, emotions, and experiences that shape how people use products. Do it well and you can fly high above surface behaviors and into the lofty realms of “why” behind user decisions—and get far richer (and more numerous) insights than you might from, for example, a semi-structured interview.

Remember, it’s a human world. Emotions, cultural constraints, and other factors that influence people (often without their even realizing it) demand a creative, exploratory process—one that invites users to share their stories on their own terms. The brands and organizations that serve this human world—be it healthcare, mobility, education, or any number of others—need to understand the people who turn to them for solutions. Context mapping can help ensure your designs resonate with real people in real situations. Use it well and it can turn the all-important element of empathy into strategy—and transform great ideas into grounded, impactful solutions that resonate because they deliver to the people you cared to involve from the start.

Questions About Context Mapping?
We've Got Answers!

How does context mapping help designers understand users better?

Context mapping helps you understand users better by showing the bigger picture of their lives. Instead of only focusing on what users do with a product, it helps you explore why they do it, what influences their choices, and what surrounds their experience. You learn about their goals, frustrations, habits, environments, and social or cultural pressures.

This method often uses stories, visuals, and direct user input to build a map that uncovers patterns and hidden needs. From that, teams can spot opportunities for improvement, design with empathy, and create solutions that truly fit users’ lives.

Context mapping helps design teams move beyond assumptions and base their design choices on real, rich insights, making products more useful, meaningful, and human.

Watch as CEO of Experience Dynamics, Frank Spillers discusses context of use:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

What problems can context mapping help solve in UX projects?

Context mapping helps solve several common problems in UX projects by giving teams a clearer view of the user’s world. It prevents shallow user understanding by going beyond surface-level data like clicks or time on page. Rather, it reveals deeper motivations, challenges, and emotions behind user behavior.

This approach also helps teams avoid designing for the “average user” or relying too much on assumptions—serious potential design perils. By mapping out real contexts, you can catch blind spots early, areas such as overlooked user pain points or mismatched features. It also brings cross-functional teams on the same page by visualizing user environments and experiences.

Overall, context mapping helps solve poor user-product fit, unclear design goals, and misaligned team decisions. It keeps the focus on people, not just pixels, and leads to more relevant and more user-centered solutions.

Watch as CEO of Experience Dynamics, Frank Spillers discusses context of use:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

When should I use context mapping in the design process?

Use context mapping early in the design process, ideally during the research and discovery phase. This is when you’re still trying to understand users, their needs, and the world around them. Context mapping helps you collect rich, real-life insights before you can feel out the edges of real design problems—and certainly before you try jumping into solutions.

It’s also useful when starting a new project, entering a new market, or designing for unfamiliar user groups. If your team feels stuck or uncertain about user needs, a context map can bring clarity and shared understanding.

You can even revisit it later in the process to validate design directions or uncover new angles. However, its greatest value comes from setting a strong foundation at the beginning; one rooted in empathy, not guesswork.

Overall, use context mapping any time you need to understand users deeply before making design decisions.

Watch as Frank Spillers discusses context of use:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

How is context mapping different from user journey mapping?

Context mapping and user journey mapping both help you understand users, but they focus on different things. Context mapping looks at the bigger picture—it explores users’ lives, environments, motivations, and emotions, even outside their direct interaction with a product. It helps teams see why users behave a certain way.

User journey mapping, on the other hand, zooms in on specific steps users take when interacting with a product or service. It shows the how—the actions, touchpoints, pain points, and emotions during a particular experience.

You might think of it this way: context mapping helps you understand the user's world; journey mapping helps you understand their path through your product. Both are valuable, but context mapping gives you the deeper background that makes journey mapping more meaningful and accurate.

Watch as Frank Spillers discusses context of use:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

How do I involve users in the context mapping process?

To involve users in the context mapping process, bring them in as co-creators during workshops or interviews or reach out to them using tools like cultural probes. Invite a diverse group of users to share their experiences, expectations, and pain points. Encourage them to be open and honest about marking everything relevant, including their thoughts and feelings, as they express what they might do, for example, in a typical daily activity.

Document their input directly onto your context map, especially in sections like user needs, cultural influences, and behavioral trends. Ask open-ended questions and encourage them to explain the “why” behind their actions. Their perspectives often uncover insights that internal teams might overlook.

Involving users doesn’t just add authenticity—it helps spot blind spots early.

Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix discusses cultural probes:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

How can context mapping help uncover unmet user needs?

Context mapping helps uncover unmet user needs by capturing the bigger picture around how people live, work, and interact with technology. It invites users to share stories, routines, and environments—often through tools like cultural probes, diaries, or guided interviews. These methods surface not just what users say they need, but what they struggle with or adapt around.

When you map emotional, social, and environmental factors, hidden patterns emerge. For example, users might rely on workarounds that reveal missing features or friction points. A family using sticky notes to track groceries might inspire a smart fridge feature. These insights rarely come from direct questioning; they come out from context.

By visualizing these factors, context maps give design teams a deeper, user-centered view of daily life. That clarity exposes gaps between current solutions and what users truly need, often before users even realize it themselves.

Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix discusses cultural probes:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

How do I make participants comfortable sharing their experiences?

To make participants comfortable sharing their experiences, create a relaxed, judgment-free environment. Start by setting a warm, conversational tone and explaining the purpose clearly. Let them know you’re here to learn—not to evaluate. Use icebreaker questions to build trust and break down formal barriers.

Choose familiar, neutral locations or offer remote options for convenience. Cultural probes are ideal examples because users can do things on their own terms and in their own environments. Avoid jargon and speak in plain language. Actively listen, nod, and show empathy. When participants feel heard and valued, they open up. Assure confidentiality and ask for permission to record or take notes.

People share more when they feel respected and in control.

Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix discusses cultural probes:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

Can I combine context mapping with personas or scenarios?

Yes, you can absolutely combine context mapping with personas or scenarios, especially by involving users directly in the process using tools like cultural probes. These probes invite users to document their daily lives through photos, diaries, or sketching, capturing rich, contextual data over time. This raw material becomes the foundation for both context maps and personas.

When users help complete context maps themselves, they surface the real environments, emotions, and constraints they navigate. You can then extract key themes to craft personas grounded in actual behavior, not assumptions. Next, use scenarios to illustrate how those personas act within the mapped context.

This method yields more authentic insights. For instance, healthcare designers often give patients journals and photo prompts to map their treatment journeys. These user-generated maps fuel empathetic, context-sensitive designs.

Our course Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains why design without personas falls short.

Transcript

What mistakes should I avoid when doing context mapping with users?

When users help create context maps, as experts in their own lives, avoid these key mistakes: over-directing the process, misinterpreting their input, and overlooking emotional or cultural cues. Tools like cultural probes work best when users feel free to express themselves without rigid instructions. Don’t treat probes like surveys; keep prompts open-ended to invite stories, not just answers.

Don’t filter or “clean up” raw input too much. What may seem trivial, like a doodle or side comment, can reveal powerful insights about daily routines, frustrations, or workarounds. Respect the user's voice. Frame your role as listener and translator, not editor.

Last, but not least, don’t treat the probe results as isolated data points. Use them to co-create the context map with participants, discussing themes and meanings together. This shared mapping approach, used in participatory design, often leads to deeper, more actionable insights.

Watch as Author and Human-Computer Interaction Expert, Professor Alan Dix discusses cultural probes:

Transcript

Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products.

What are some recent or highly cited articles about context mapping?

Sleeswijk Visser, F., Stappers, P. J., van der Lugt, R., & Sanders, E. B.-N. (2005). Contextmapping: Experiences from practice (PDF). CoDesign, 1(2), 119–149.

This seminal paper introduces context mapping as a participatory design approach that employs generative techniques to delve into users' experiences, dreams, and latent needs. Drawing from multiple projects, the authors provide practical insights into conducting user studies that capture rich contextual information. The paper emphasizes the importance of understanding the user's context to inform and inspire the design process, making it a foundational work in UX research and practice.

Hens, J. (2025, January 16). The power of context mapping: Uncovering hidden user needs. Koos Agency. https://koos.agency/blog/power-context-mapping/

In this blog, Joris Hens explains the context mapping method, originally developed at Delft University of Technology, which uncovers users' hidden needs, values, and aspirations through creative generative tools like photo diaries, mood boards, and Lego Serious Play. Positioned as an enhancement to traditional user research, it is especially effective during early-stage innovation. The article outlines how context mapping benefits researchers, design teams, and businesses by fostering empathy and uncovering deep user insights. It also provides guidance on integrating the approach into design research. The blog is important for demystifying a nuanced design method and offering practical entry points for real-world application.

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Question 1

What is the primary goal of context mapping in design research?

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  • To evaluate the efficiency of a finished product in controlled lab conditions
  • To uncover users’ unarticulated needs, emotions, and experiences in real-life contexts
  • To collect big data metrics from user behavior for statistical analysis
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Question 2

Which of the following is a typical tool used in context mapping studies?

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  • Diary studies with visual prompts and self-reflection tasks
  • Heatmaps from website analytics tools
  • Usability testing in a lab environment with fixed tasks
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Question 3

In context mapping, how are users typically involved?

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  • As passive subjects whose behavior is observed and measured
  • As active contributors who help co-create insights through guided exploration
  • As test users who validate design prototypes

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Probes for Context Mapping – How to Design and Use Them

Whether you are designing a mobile app, a professional online platform or an interactive museum exhibition, it is essential to understand users and the context in which they will use your design. Traditional methods such as interviews and observations will help you to touch the surface of their live

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Probes for Context Mapping – How to Design and Use Them

Probes for Context Mapping – How to Design and Use Them

Whether you are designing a mobile app, a professional online platform or an interactive museum exhibition, it is essential to understand users and the context in which they will use your design. Traditional methods such as interviews and observations will help you to touch the surface of their lives. A deeper understanding of what your users feel and dream comes from generative techniques such as context mapping. To use this technique effectively, you need to design the probes kit with care. Learn about the three key points you should pay attention to when preparing probes for context mapping so as to take your designs to the next level.

Human-centred design is premised on empathy, on the idea that the people you’re designing for are your roadmap to innovative solutions. All you have to do is empathize, understand them, and bring them along with you in the design process.”
– IDEO field guide to human-centred design, 2015

People are experts in and regarding their own lives and experiences. The understanding of users in their context is essential for creating truly innovative products. In the early stages of a project, we as designers can use the context mapping technique to inspire and to build empathy. Froukje Sleeswijk-Visser, who is a design researcher and one of the founders of the context mapping technique, describes that this technique:

  • Allows designers to get to the latent needs, dreams and aspirations of a target group.
  • Includes probes that enable users to show you their world, their reflections on it and their dreams about its future, all in an active way.

Probes for context mapping are exercises we give to a target group in a design project; from these, we can get an understanding about their lives. The purpose of probes is to inspire us as designers at the starting phases of a project and to sensitize users to their own context. The way in which you set up the exercises is essential for eliciting the desired rich information.

A typical probes kit includes materials for activities over a short period. They evoke personal responses to a stimulus or a question. You need to design probes that playfully invite users to share rich clues about their lives rather than gather factual information about them.

Copyright holder: Priscilla Esser and Interaction Design Foundation, Adapted from Froukje Sleeswijk-Visser, Pieter Jan Stappers, Remko van der Lugt, and Elisabeth B.-N. Sanders, Context Mapping: Experiences from Practice. CoDesign, Vol. 1, No. 2, June 2005, 119–149. Copyright licence: CC BY-NC-ND

Types of user research in the early stages of design. Context mapping is a technique that falls in the category of generative techniques, allowing us as designers to get to a deeper understanding of what users know, feel and dream. In generative techniques, users actively participate in generating ideas that can serve as a starting point for the design process. Adapted from Froukje Sleeswijk-Visser, Pieter Jan Stappers, Remko van der Lugt, and Elisabeth B.-N. Sanders, Context Mapping: Experiences from Practice. CoDesign, Vol. 1, No. 2, June 2005, 119 – 149.

The Three Stages in the Context Mapping Process and how to develop the Best Probes to Fit into it

The context mapping procedure involves three stages:

  • Preparing and developing the probes: We will share the essential three steps, which will help you get started in the best possible way, and you will learn which three types of probes usually work well.
  • Collecting: The main stage is where you collect the insights from your users, who will have your probes kit with small exercises and live with it for a few days. You will then use the results as input for the generative session where your goal is to get to a deeper understanding of what your users know, feel and dream through the ideas they generate.
  • Communicating: Analyzing and sharing the insights with the design team or other stakeholders in the project concludes the context mapping process and ensures that the design process continues in the right direction.

To collect the best insights from users and get them in the right mind-set, you must have proper preparation. You need to collect feelings rather than facts, ambitions rather than tasks. For you to get rich details, the preparation phase should pay attention to three key steps.

Copyright holder: Priscilla Esser and Interaction Design Foundation, Adapted from ID Studiolab, Context Mapping & Experience Design, 2008. Copyright licence: CC-BY-NC-ND

The process of the context mapping technique involves three stages: Preparing, collecting and communicating. The preparation stage is essential to the two following stages. We will now see how to prepare probes for context mapping in more detail. Adapted from ID Studiolab, Context Mapping & Experience Design, 2008.

Stage 1. Preparing – How to Prepare Probes for Context Mapping

Preparing – Step A

Start by clearly stating the goal of the cultural probe and selecting probe types that match your users. As with any design research method, determining what you need to know is the most important step. For example, when designing an interactive experience to get asthma patients out to exercise, you may need insights into their social lives besides their walking habits. And when you design an online library platform that seduces students to read more relevant literature, you may need insights into their internet activities throughout the day along with their study behaviors.

The trick is to remain broad enough to inspire design, while remaining focused on the design problem at hand. Depending on the goal and your target group, some probes and exercises will be more successful than others. If probing commuters is your goal, you should design a probes kit they can easily take with them. If you want to understand 2nd-grade school teachers, however, you should use a probes kit that focuses on exercises in the classroom.

Key questions to help you get started:

  • What is the goal of the cultural probe? What do you need to know?
  • Which probe types match your users?

Preparing – Step B

Create the kit in a way that you slowly sensitize your users and take them along in your line of thinking.To get participants in the right mind-set and have them reflect on their lives, you need to ease them into it.

The best ways to approach your participants:

  • Help them go from descriptive to imaginative. By starting with gathering some factual information about their habits and contexts, you prep their minds by having them think about it in a way they normally don’t. They will start being more perceptive of their environment—and they will start paying attention to the things you need them to. For example, by starting them with exercises such as mapping out their workflow on a particular day or taking pictures of their meals, you can later ask them what eating goals they would like to achieve, or what support they would need to get a healthier lifestyle.
  • Help them go from the present to the future. By starting with recollecting concrete events and activities (for example, the last time someone has made a large purchase) and then describing and visualizing current behaviors (such as mapping all the incidences of cash payments), the participant is more likely to think about what he would like to see differently in the future. As a designer, you should probably take these steps automatically in your head when someone asks you what a future payment service for people on a tight budget would be. Your users have the ability to give you those insights, as long as you take them with you in the proper steps.

Preparing – Step C

Design for the ending of the probes: decide how to follow up after collecting the probes kit. Your users have put a lot of effort into fulfilling the exercises. Rather than having them send their completed pieces to you in the mail, you should consider ways to make it more personal. If possible, collect the probes kits in person, to show your commitment to them. This will keep them engaged, and it provides you with the opportunity to get them enthusiastic about the generative session you may be hosting afterwards.

“Even with a one-day study enough time needs to be made for the sensitizing process for users, researchers, designers and other members of the team.”
– Sleeswijk-Visser et al., design researcher at Delft University of Technology, 2005

Key questions to help you end the probes:

  • How will you collect the probes kit?
  • How will you follow up after collecting the probes kit?

Example of a bad Probes Kit

Imagine having a design project aimed at improving the experience of hospitalized children suffering from cancer. The context of a child oncology ward is hopefully unfamiliar terrain for you, so you need to do research. The aim of this research is to get insights into how the children experience the environment, whom they like to share the experience with and what would trigger them to be happier, more active and positive.

You know from a short interview with the head nurse that they spend days on end in bed, bored and lonely. Building upon your experience with children, you decide to design some probes that would fit their age group. It starts with a drawing exercise, where they’re asked to draw their daily routine on a timeline, including the people they meet. Then, a photo assignment asks them to take pictures of their favourite parts of the ward. A writing task allows them to write what they would like a day in hospital to be like. Finally, they can draw their perfect hospital room on a pre-printed map—sounds like something a child might enjoy, right?

However, when you retrieve the probes kits from the children, they are sleeping. And their mums and dads explain to you that they have been too sick to do all the tasks. In the end, they have tried to write down the daily routines for you themselves. What went wrong?

You had a clear goal and created the kit to take the children gradually from descriptive to imaginative and from present to future. You explained everything in person and were always available to answer any questions. They knew you would be coming around today. Nevertheless, you didn’t grasp the impact of the disease on each child. It’s time for an iteration.

Copyright holder: Priscilla Esser and Interaction Design Foundation. Copyright licence: CC BY-NC-ND

Example of a timeline that could result when parents help their children do the probe exercises while staying in hospital. If this is the only result you get from your probes kit, it is not giving you more inspiring information than an interview could have done. If this turns out to be the case, it is essential that you redesign your probes kit.

Example of a good Probes Kit

The main things you realized from the failed attempt were the constant presence of the parents and the role they play. For the next version of your probes kit, you include them in the exercises. Also, all tasks are fit for lying in bed, and you take more time to allow for bad days where the child will do nothing but sleep. The redesigned kit starts with pictures the child takes of anything he wants in his hospital room. When he can take at least seven pictures, his parents will give him a prize: a cuddly toy that’s included in the kit. Then, the child can draw a circle around his favorite places in the ward on a map. The parents then have to visit that place and guess what the favorite item is. For every good guess, the parents will receive a sticker from the child they can stick on their clothes. The child is also asked to write a postcard to someone he would like to spend time with in hospital, describing what he would like to do. Finally, the parents can read their child a story, written with the patient as the hero. Parts of the story invite the child to engage and fantasize about how the story would unfold. These clues give you all the insights you need into these youngsters’ dreams and wishes.

As you collect the probes kits this time, you encounter smiling mums and dads, explaining to you how they enjoyed working on these assignments with their children. It has taken more time than anticipated, but you finally have the rich insights you need to design something that will truly make a difference in these troubled lives.

Copyright holder: Liz West. Copyright licence: CC BY

View from a hospital bed, as an example of the results that could come out of a good probes kit. By taking pictures, users can give us insights into their lives and inspire the design process. This picture, for example, shows a lack of personalization in hospital rooms. This can open up a whole new design direction for improving the hospital experience for children.

Best Practices: Three Types of Probes that usually Work well

As designers, we typically create probes to gather information over time. Best practice: many of us choose a one-week time frame as participants often do not want to be engaged if the process is too long, but you should adapt it to your target group’s needs. Each assignment should take no more than five to ten minutes per day to complete (or less, as became obvious in the child cancer example). You may find the following probes useful in numerous projects:

  • Writing and drawing about events or objects in their context. Have participants write a short story on a particular aspect of their day or a specific event in the past. To provoke a certain type of text, you can provide specific formats for the texts, such as postcards or small diaries. Provide paper and pencils for participants to draw what’s in their heads rather than what’s objectively observable. Drawing is perfect for gathering their subjective experiences. Make people feel comfortable by giving examples of non-intimidating drawing styles.
  • Taking a photograph of their situation on set times in a day. Give a focused assignment with subject, type and number of photos. Possibly give them a trigger via text message when the timing of the picture is essential. If your target group has smart phones, you should, of course, take advantage of it.
  • Mapping their daily routines and the feelings they generate. Provide maps of indoor or outdoor areas relevant for the subject. Also, provide pens or pencils to write and draw on the maps. If you want to know about their feelings and experiences, have some spaces around the maps to make notes. The mapping exercise can be part of a photograph assignment. For example, you can ask them to take pictures along their route to work and indicate on a map where they took the pictures.

Stage 2. Collecting – The Main Stage

Now you’re ready to go to the next stage in the context mapping process where you can start collecting the insights from your users.

Collecting – Step A

First, you will give your users your probes kit with small exercises, and they will live with it for a few days. This step is called sensitising, as it helps users get sensitive to their own context and viewing it in a more conscious way. They will fill the kit with all the rich goodness you need as input for your design process. When you get the kits back, you will have a field day going through them all. You should lay the kits out in front of you and try to see patterns. Pieter Jan Stappers and Elisabeth Sanders, experts on generative research methods, advise you to label every piece of information for future reference every time. You can do this by recording the who (including the participants’ names), where and when of the data.

Collecting – Step B

You will then use the data as input for the generative session. Although users are experts in their own lives, they are not designers and thus not used to thinking about designs that do not exist yet. The kits will have sensitised your users, so they are more prepared to think about the future and create solutions themselves. In the generative session, you help users create ideas.

Collecting – Step C

Lastly, you need to start a discussion with the users. With the probes kits, they have given inspiring insights and fragments of their lives. In the generative session, they have created new ideas on what would work in their context. You should complete this information by understanding the reasoning behind it. Having an open discussion will allow you to get this understanding.

Stage 3. Communicating – the Final Stage

Finally, after collecting all the inspiring material from your users, you need to analyze it. Sometimes, patterns or clusters will emerge. Other times, a single picture or quote will stand out. Regardless of the types of insights you come up with, or how you found them in the rich data, you need to communicate them. Fellow design team members will need the insights to push the design process in the right direction. Other stakeholders may need the insights to internalize the need to innovate.

According to Pieter Jan Stappers and Elisabeth Sanders, a challenge in this stage is to communicate the insights in a way that reflects the dreams and aspirations of your target group while respecting their privacy.

The Take Away

The context mapping procedure involves three stages:preparing, collecting and communicating. Preparing the right kind of probes kit is essential for gathering rich insights into your target group that will inspire the early stages of design. Three key steps you should consider when preparing and designing a probes kit are:

  • Always start by clearly stating the goal of the cultural probe and selecting probe types that match your users.
  • Create the kit in a way that slowly sensitises your users and takes them along in your line of thinking.
  • Design for the ending of the probes: decide how to follow up after collecting the probes kit.

As designing a probes kit is like any other small design task, you should try out your probes kit and adapt the set of exercises when it doesn’t fit your design problem or target group as anticipated. Through the rich data they provide in the probes kits, your users will actively give you inspiration for the design process. Finally, you need to communicate the insights to other design team members or stakeholders—to ensure that the design process takes the right direction.

References & Where to Learn More

Hero Image: Copyright holder: Gunnar Bothner-By. Copyright licence: CC BY / Enhanced brightness from original

Froukje Sleeswijk-Visser, Pieter Jan Stappers, Remko van der Lugt, and Elisabeth B.-N. Sanders, Context Mapping: Experiences from Practice. CoDesign, Vol. 1, No. 2, June 2005, 119–149.

Pieter Jan Stappers, and Elisabeth B.-N. Sanders, Convivial Toolbox: Generative Research for the Front End of Design, 2012.

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