Conference Details

Year: 1993

Other Years in Series

Other proceedings in the VR - IEEE Virtual Reality Conference series

Articles

Publications included in this conference proceedings

Amari, Haruo, Nagumo, Toshiki, Okada, Mikio, Hirose, Michitaka, Ishii, Takemochi (1993): A Virtual Reality Application for Software Visualization. In: VR 1993 , 1993, . pp. 1-6.
Arai, Fumihito, Fukuda, Toshio, Yamamoto, Yoshihiro, Naito, Toru, Matsui, Teruyuki (1993): Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. In: VR 1993 , 1993, . pp. 104-110.
Song, Deyang, Norman, Michael (1993): Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. In: VR 1993 , 1993, . pp. 111-117.
Maggioni, Christoph (1993): A Novel Gestural Input Device for Virtual Reality. In: VR 1993 , 1993, . pp. 118-124.
Hirose, Michitaka, Yokoyama, Kensuke, Sato, Shin-ichi (1993): Transmission of Relistic Sensation: Development of a Virtual Dome. In: VR 1993 , 1993, . pp. 125-131.
Sowizral, Henry, Barnes, James C. (1993): Tracking Position and Orientation in a Large Volume. In: VR 1993 , 1993, . pp. 132-139.
Tanner, Steve (1993): The Use of Virtual Reality at Boeing's Huntsville Laboratories. In: VR 1993 , 1993, . pp. 14-19.
Deering, Michael F. (1993): Explorations of Display Interfaces for Virtual Reality. In: VR 1993 , 1993, . pp. 141-147.
Kandel, Sonia, Boë, Louis-Jean, Orliaguet, Jean Pierre (1993): Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Writt. In: VR 1993 , 1993, . pp. 148-154.
Zhai, Shumin, Milgram, Paul (1993): Human Performance Evaluation of Manipulation Schemes in Virtual Environments. In: VR 1993 , 1993, . pp. 155-161.
Adachi, Yoshitaka (1993): Touch and Trace on the Free-Form Surface of Virtual Object. In: VR 1993 , 1993, . pp. 162-168.
Gross, Ben, Brain, Jim (1993): Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. In: VR 1993 , 1993, . pp. 169-175.
Pope, Stephen Travis, Fahlen, Lennart E. (1993): The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtu. In: VR 1993 , 1993, . pp. 176-182.
Yonekura, Tatsuhiro, Ariyoshi, Nobuyuki, Watanabe, Yoshiki (1993): ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Inte. In: VR 1993 , 1993, . pp. 183-187.
Chen, Jiashu, Veen, Barry D. Van, Hecox, Kurt E. (1993): Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization. In: VR 1993 , 1993, . pp. 188-193.
Eberhardt, Silvio P., Bernstein, Lynne E., Coulter, David C., Hunckler, Laura A. (1993): OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. In: VR 1993 , 1993, . pp. 195-201.
Bryson, Steve (1993): The Virtual Windtunnel: A High-Performance Virtual Reality Application. In: VR 1993 , 1993, . pp. 20-26.
Colgate, J. Edward, Grafing, Paul E., Stanley, Michael C., Schenkel, Gerd (1993): Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. In: VR 1993 , 1993, . pp. 202-208.
Hashimoto, Hideki, Kunii, Yasuharu, Buss, Martin, Harashima, Fumio (1993): Dynamic Force Simulator for Force Feedback Human-Machine Interaction. In: VR 1993 , 1993, . pp. 209-215.
Millman, Paul A., Stanley, Michael C., Colgate, J. Edward (1993): Design of a High Performance Haptic Interface to Virtual Environments. In: VR 1993 , 1993, . pp. 216-222.
Edwards, Emily K., Rolland, Jannick P., Keller, Kurtis (1993): Video See-through Design for Merging of Real and Virtual Environments. In: VR 1993 , 1993, . pp. 223-233.
Manhart, Paul K., Malcolm, Roger J., Frazee, John G. (1993): Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. In: VR 1993 , 1993, . pp. 234-245.
Janin, Adam L., Mizell, David W., Caudell, Thomas P. (1993): Calibration of Head-Mounted Displays for Augmented Reality Applications. In: VR 1993 , 1993, . pp. 246-255.
Hirota, Koichi, Hirose, Michitaka (1993): Development of Surface Display. In: VR 1993 , 1993, . pp. 256-262.
Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force. In: VR 1993 , 1993, . pp. 263-270.
Rosenberg, Louis B. (1993): The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays t. In: VR 1993 , 1993, . pp. 27-32.
Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touc. In: VR 1993 , 1993, . pp. 271-279.
Bostrom, Mikael, Singh, Sunil K., Wiley, Christopher W. (1993): Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. In: VR 1993 , 1993, . pp. 280-286.
Iwata, Hiroo (1993): Pen-based Haptic Virtual Environment. In: VR 1993 , 1993, . pp. 287-292.
Regan, Matthew, Pose, Ronald (1993): An Interactive Graphics Display Architecture. In: VR 1993 , 1993, . pp. 293-299.
Reichlen, Bruce A. (1993): Sparcchair: A One Hundred Million Pixel Display. In: VR 1993 , 1993, . pp. 300-307.
Bess, Rick D. (1993): Image Generation Implications for Networked Tactical Training Systems. In: VR 1993 , 1993, . pp. 308-317.
Soderberg, Brian, 0002, Dale Miller (1993): Image Generation Design for Ground-based Network Training Environments. In: VR 1993 , 1993, . pp. 318-329.
Henry, Daniel, Furness, Thomas A. (1993): Spatial Perception in Virtual Environments: Evaluating an Architectural Application. In: VR 1993 , 1993, . pp. 33-40.
Ishii, Masahiro, Sato, Makoto (1993): A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. In: VR 1993 , 1993, . pp. 331-335.
McNeely, William A. (1993): Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. In: VR 1993 , 1993, . pp. 336-341.
Emhardt, Jürgen, Semmler, Jürgen, Strothotte, Thomas (1993): Hyper-navigation in Virtual Buildings. In: VR 1993 , 1993, . pp. 342-348.
Nelson, Mark, Cavaiuolo, Mario, Yakovleff, Andre (1993): A Heterogeneous Architecture for Stereoscopic Visualisation. In: VR 1993 , 1993, . pp. 349-355.
Deering, Michael F. (1993): Data Complexity for Virtual Reality: Where do all the Triangles Go?. In: VR 1993 , 1993, . pp. 357-363.
Allen, David W. (1993): A 1 High Resolution Field Sequential Display for Head Mounted Applications. In: VR 1993 , 1993, . pp. 364-370.
Bos, Philip J. (1993): Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. In: VR 1993 , 1993, . pp. 371-376.
Curtis, W. Dan, Janin, Adam L., Zikan, Karel (1993): A Note on Averaging Rotations. In: VR 1993 , 1993, . pp. 377-385.
Su, S. Augustine, Furuta, Richard (1993): The Virtual Panel Architecture: A 3D Gesture Framework. In: VR 1993 , 1993, . pp. 387-393.
Carlsson, Christer, Hagsand, Olof (1993): DIVE - a Multi User Virtual Reality System. In: VR 1993 , 1993, . pp. 394-400.
Codella, Christopher F., Jalili, Reza, Koved, Lawrence, Lewis, J. Bryan (1993): A Toolkit for Developing Multi-User, Distributed Virtual Environments. In: VR 1993 , 1993, . pp. 401-407.
Ohya, Jun, Kitamura, Yasuichi, Takemura, Haruo, Kishino, Fumio, Terashima, Nobuyoshi (1993): Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. In: VR 1993 , 1993, . pp. 408-414.
Shepherd, Barry J. (1993): Rationale and Strategy for VR Standards. In: VR 1993 , 1993, . pp. 41-46.
Youn, Ji-Hoon, Wohn, KwangYun (1993): Realtime Collision Detection for Virtual Reality Applications. In: VR 1993 , 1993, . pp. 415-421.
Singh, Sunil K., Kumar, Alok, Shi, Lin (1993): Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Contr. In: VR 1993 , 1993, . pp. 422-428.
Chen, David T., Pieper, Steven D., Singh, Sunil K., Rosen, Joseph M., Zeltzer, David (1993): The Virtual Sailor: An Implementation of Interactive Human Body Modeling. In: VR 1993 , 1993, . pp. 429-435.
Elsimary, Hamed, Mashali, Samia, Shaheen, Samir I. (1993): A Method for Training Feed Forward Neural Network to be Fault Tolerant. In: VR 1993 , 1993, . pp. 436-441.
Kazman, Rick (1993): Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. In: VR 1993 , 1993, . pp. 443-449.
Calvin, James M., Dickens, Alan, Gaines, Bob, Metzger, Paul, 0002, Dale Miller, Owen, Dan (1993): The Simnet Virtual World Architecture. In: VR 1993 , 1993, . pp. 450-455.
Stanley, Michael C., Colgate, J. Edward (1993): Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. In: VR 1993 , 1993, . pp. 456-462.
Shaw, Christopher D., Green, Mark (1993): The MR Toolkit Peers Package and Experiment. In: VR 1993 , 1993, . pp. 463-469.
Fairchild, Kim M., Lee, Beng Hai, Loo, Joel, Hern, Ng, Serra, Luis (1993): The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. In: VR 1993 , 1993, . pp. 47-53.
Dickerson, Julie A., Kosko, Bart (1993): Virtual Worlds as Fuzzy Cognitive Maps. In: VR 1993 , 1993, . pp. 471-477.
Caudell, Thomas P., Janin, Adam L., Johnson, Sean K. (1993): Neural Modelling of Face Animation for Telecommuting in Virtual Reality. In: VR 1993 , 1993, . pp. 478-485.
Morishima, Shigeo, Harashima, Hiroshi (1993): Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication . In: VR 1993 , 1993, . pp. 486-491.
Chanezon, Alain, Takemura, Haruo, Kitamura, Yoshifumi, Kishino, Fumio (1993): A Study of an Operator Assistant for Virtual Space. In: VR 1993 , 1993, . pp. 492-498.
Yamashita, Juli, Fukui, Yukio (1993): A Direkt Deformation Method. In: VR 1993 , 1993, . pp. 499-504.
Yamamoto, Kenji, Ishiguro, Akio, Uchikawa, Yoshiki (1993): A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Int. In: VR 1993 , 1993, . pp. 505-511.
Poston, Tim, Fairchild, Kim M. (1993): Virtual Aristotelean Physics. In: VR 1993 , 1993, . pp. 512-518.
Kameyama, Ken-ichi, Ohtomi, Koichi (1993): A Direct 3-D Shape Modeling System. In: VR 1993 , 1993, . pp. 519-524.
Feiner, Steven, Zhou, Michelle X., Crutcher, Laurence A., Lazar, Aurel A. (1993): A Virtual World for Network Management. In: VR 1993 , 1993, . pp. 55-61.
Faigle, Chris, Fox, Geoffrey, Furmanski, Wojtek, Niemiec, Janusz, Simoni, Diglio A. (1993): Integrating Virtual Environments with High Performance Computing. In: VR 1993 , 1993, . pp. 62-68.
Askew, R. Scott, Diftler, Myron A. (1993): Ground Control Testbed for Space Station Freedom Robot Manipulators. In: VR 1993 , 1993, . pp. 69-75.
Metzger, Paul J. (1993): Adding Reality to the Virtual. In: VR 1993 , 1993, . pp. 7-13.
Rosenberg, Louis B. (1993): Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. In: VR 1993 , 1993, . pp. 76-82.
Moshell, J. Michael, Blau, Brian S., Knerr, Bruce W., Lampton, Donald R., Bliss, James P. (1993): A Research Testbed for Virtual Environment Training Applications. In: VR 1993 , 1993, . pp. 83-89.
Slater, Mel, Usoh, Martin (1993): Presence in Immersive Virtual Environments. In: VR 1993 , 1993, . pp. 90-96.
Stary, Christian (1993): Task-Oriented Design of Virtual Worlds. In: VR 1993 , 1993, . pp. 97-103.
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel Stuck? Want Freedom?

Get one powerful email each week, like 326,032 others.

Learn to design a life you love.

Next email in
6
days
4
hrs
48
mins
18
secs