Author: Yasuharu Koike

Publication Overview

Publication period start: 2007
Number of co-authors: 11

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Hasegawa, Shoichi, Toshiaki, Ishikawa, Hashimoto, Naoki, Salvati, Marc, Mitake, Hironori, Koike, Yasuharu, Sato, Makoto (2006): Human-scale haptic interaction with a reactive virtual human in a real-time physics simula. In Computers in Entertainment, 4 (3) pp. . https://dl.acm.org/doi/10.1145/1146816.1146831
Hasegawa, Shoichi, Fujii, Nobuaki, Koike, Yasuharu, Sato, Makoto (2003): Real-Time Rigid Body Simulation Based on Volumetric Penalty Method. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 326-332. https://csdl.computer.org/comp/proceedings/haptics/2003/1890/00/18900326abs.htm
Akahane, Katsuhito, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2005): A Development of High Definition Haptic Controller. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 576-577. https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100576abs.htm
Kim, Seahak, Ishii, Masahiro, Koike, Yasuharu, Sato, Makoto (2000): Development of tension based haptic interface and possibility of its application to virtua. In: VRST 2000 , 2000, . pp. 199-205. https://doi.acm.org/10.1145/502390.502428
Kim, Seahak, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2002): Tension Based 7-DOF Force Feedback Device: SPIDAR-G. In: VR 2002 , 2002, . pp. 283-284. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920283abs.htm
Walairacht, Somsak, Koike, Yasuharu, Sato, Makoto (2000): String-based Haptic Interface Device for Multi-fingers. In: VR 2000 , 2000, . pp. 293. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780293abs.htm
Mitake, Hironori, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2007): Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 211-214. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352483
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel stuck? Want Freedom?

Get one powerful email each week, like 326,012 others.

Learn to design a life you love.

Next email in:
5
days
22
hrs
33
mins
21
secs