Author: Taku Komura

Publication Overview

Publication period start: 2008
Number of co-authors: 18

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Shum, Hubert P. H., Komura, Taku, Yadav, Pranjul (2009): Angular momentum guided motion concatenation. In Journal of Visualization and Computer Animation, 20 (2) pp. 385-394. https://dx.doi.org/10.1002/cav.315
Multon, Franck, Kulpa, Richard, Hoyet, Ludovic, Komura, Taku (2009): Interactive animation of virtual humans based on motion capture data. In Journal of Visualization and Computer Animation, 20 (5) pp. 491-500. https://dx.doi.org/10.1002/cav.281
Tang, Jeff K. T., Leung, Howard, Komura, Taku, Shum, Hubert P. H. (2008): Emulating human perception of motion similarity. In Journal of Visualization and Computer Animation, 19 (3) pp. 211-221. https://dx.doi.org/10.1002/cav.260
Komura, Taku, Lam, Wai-Chun (2006): Real-time locomotion control by sensing gloves. In Journal of Visualization and Computer Animation, 17 (5) pp. 513-525. https://dx.doi.org/10.1002/cav.114
Komura, Taku, Ho, Edmond S. L., Lau, Rynson W. H. (2005): Animating reactive motion using momentum-based inverse kinematics. In Journal of Visualization and Computer Animation, 16 (3) pp. 213-223. https://dx.doi.org/10.1002/cav.101
Komura, Taku, Shinagawa, Yoshihisa (2001): Motion Conversion based on the Musculoskeletal System. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 27-36.
Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (2000): Creating and retargetting motion by the musculoskeletal human body model. In The Visual Computer, 16 (5) pp. 254-270. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=5&spage=254
Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (1999): Calculation and visualization of the dynamic ability of the human body. In Journal of Visualization and Computer Animation, 10 (2) pp. 57-78.
Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (1997): A Muscle-based Feed-forward Controller of the Human Body. In Comput. Graph. Forum, 16 (3) pp. 165-176.
Lam, Wai-Chun, Zou, Feng, Komura, Taku (2004): Motion editing with data glove. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 337-342. https://doi.acm.org/10.1145/1067343.1067393
Ho, Edmond S. L., Komura, Taku, Lau, Rynson W. H. (2005): Computing inverse kinematics with linear programming. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 163-166. https://doi.acm.org/10.1145/1101616.1101651
Komura, Taku, Leung, Howard, Kuffner, James (2004): Animating reactive motions for biped locomotion. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 32-40. https://doi.acm.org/10.1145/1077534.1077542
Multon, Franck, Hoyet, Ludovic, Komura, Taku, Kulpa, Richard (2007): Interactive control of physically-valid aerial motion: application to VR training system f. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 77-80. https://doi.acm.org/10.1145/1315184.1315196
Shum, Hubert P. H., Komura, Taku, Yamazaki, Shuntaro (2007): Simulating competitive interactions using singly captured motions. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 65-72. https://doi.acm.org/10.1145/1315184.1315194
Maekawa, Yoshinori, Oda, Takuya, Komura, Taku, Shinagawa, Yoshihisa (2006): Learning system for human motion characters of traditional arts. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 169-172. https://doi.acm.org/10.1145/1180495.1180529
Hoyet, Ludovic, Multon, Franck, Lecuyer, Anatole, Komura, Taku (2010): Can we distinguish biological motions of virtual humans?: perceptual study with captured m. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 87-90. https://dx.doi.org/10.1145/1889863.1889878
Shum, Hubert P. H., Komura, Taku, Yamazaki, Shuntaro (2008): Simulating interactions of avatars in high dimensional state space. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 131-138. https://doi.acm.org/10.1145/1342250.1342271
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