Author: Frank Biocca

Publication Overview

Publication period start: 2012
Number of co-authors: 24

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Rolland, Jannick P., Biocca, Frank, Hamza-Lup, Felix G., Ha, Yonggang, Martins, Ricardo (2005): Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented . In Presence: Teleoperators and Virtual Environments, 14 (5) pp. 528-549. https://dx.doi.org/10.1162/105474605774918741
Jackson, Linda A., Eye, Alexander von, Barbatsis, Gretchen, Biocca, Frank, Fitzgerald, Hiram E., Zhao, Yong (2004): The impact of Internet use on the other side of the digital divide. In Communications of the ACM, 47 (7) pp. 43-47. https://dl.acm.org/doi/10.1145/1005817.1005819
Biocca, Frank, Harms, Chad, Burgoon, Judee K. (2003): Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 456-480.
Nowak, Kristine L., Biocca, Frank (2003): The Effect of the Agency and Anthropomorphism on Users\' Sense of Telepresence, Copresence. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 481-494.
Biocca, Frank, Kim, Jin, Choi, Yung (2001): Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfa. In Presence: Teleoperators and Virtual Environments, 10 (3) pp. 247-265.
Biocca, Frank, Rolland, Jannick P. (1998): Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Hea. In Presence: Teleoperators and Virtual Environments, 7 (3) pp. 262-277.
Biocca, Frank (1997): The Cyborg\'s Dilemma: Progressive Embodiment in Virtual Environments. In J. Computer-Mediated Communication, 3 (2) pp. . https://jcmc.indiana.edu/vol3/issue2/biocca2.html
Kim, TaeYong, Biocca, Frank (1997): Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections. In J. Computer-Mediated Communication, 3 (2) pp. . https://jcmc.indiana.edu/vol3/issue2/kim.html
Biocca, Frank (1997): The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. In Journal of Computer-Mediated Communication, 3 (2) pp. .
Biocca, Frank (1992): Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology?. In Presence: Teleoperators and Virtual Environments, 1 (3) pp. 334-343.
Tang, Arthur, Owen, Charles B., Biocca, Frank, Mou, Weimin (2002): Experimental Evaluation of Augmented Reality in Object Assembly Task. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 265-266. https://csdl.computer.org/comp/proceedings/ismar/2002/1781/00/17810265abs.htm
Biocca, Frank, Tang, Arthur, Owen, Charles B., Xiao, Fan (2006): The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Sys. In: HICSS 2006 - 39th Hawaii International International Conference on Systems Science 4-7 January, 2006, Kauai, HI, USA. https://doi.ieeecomputersociety.org/10.1109/HICSS.2006.476
Hua, Hong, Gao, Chunyu, Biocca, Frank, Rolland, Jannick P. (2001): An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. In: VR 2001 , 2001, . pp. 175-182. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480175abs.htm
Jung, Soyoung, Lim, Hyoung-taek, Kwak, Sanghun, Biocca, Frank (2012): Personality and facial expressions in human-robot interaction. In: Proceedings of the 7th International Conference on Human-Robot Interaction , 2012, . pp. 161-162. https://dx.doi.org/10.1145/2157689.2157735
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel Stuck? Want Freedom?

Get one powerful email each week, like 326,021 others.

Learn to design a life you love.

Next email in
6
days
1
hrs
57
mins
46
secs