Author: Carsten Magerkurth

Publication Overview

Publication period start: 2011
Number of co-authors: 23

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Streitz, Norbert A., Magerkurth, Carsten, Prante, Thorsten, Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing compute. In Interactions, 12 (4) pp. 21-25.
Streitz, Norbert A., Rocker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard, Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49. https://doi.ieeecomputersociety.org/10.1109/MC.2005.92
Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L., Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) pp. 4. https://dl.acm.org/doi/10.1145/1077246.1077257
Benford, Steve, Magerkurth, Carsten, Ljungstrand, Peter (2005): Bridging the physical and digital in pervasive gaming. In Communications of the ACM, 48 (3) pp. 54-57. https://dl.acm.org/doi/10.1145/1047671.1047704
Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In Computers in Entertainment, 2 (4) pp. 12. https://dl.acm.org/doi/10.1145/1037851.1037870
Prante, Thorsten, Magerkurth, Carsten, Streitz, Norbert A. (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine, Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115. https://doi.acm.org/10.1145/587078.587094
Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo, Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. https://portal.acm.org/citation.cfm?id=1006058.1006068
Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten, Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2111-2112. https://doi.acm.org/10.1145/1056808.1057111
Rocker, Carsten, Magerkurth, Carsten, Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation an. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All , 2006, . pp. 352-368. https://dx.doi.org/10.1007/978-3-540-71025-7_23
Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. https://doi.acm.org/10.1145/1067343.1067363
Magerkurth, Carsten, Engelke, Timo, Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 15. https://doi.acm.org/10.1145/1178823.1178842
Magerkurth, Carsten (2002): Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale . In: Herczeg, Michael, Oberquelle, Horst (eds.) Mensch and Computer 2002 September 2-5, 2002, Hamburg, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2002/konferenzband/mc2002_05_paper/mc2002-18-magerkurth.pdf
Magerkurth, Carsten, Prante, Thorsten (2001): \"Metaplan\" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. In: Oberquelle, Horst, Oppermann, Reinhard, Krause, Jürgen (eds.) Mensch and Computer 2001 March 5-8, 2001, Bad Honnef, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2001/V32.pdf
Magerkurth, Carsten, Stenzel, Richard (2003): Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. In: Szwillus, Gerd, Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2003/konferenzband/muc2003-12-magerkurth.pdf
Rocker, Carsten, Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (eds.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283. https://dx.doi.org/10.1007/978-3-540-73279-2_31
Magerkurth, Carsten, Stenzel, Richard (2003): A Pervasive Keyboard - Separating Input from Display. In: PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications March 23-26, 2003, Fort Worth, Texas, USA. pp. 388-. https://csdl.computer.org/comp/proceedings/percom/2003/1893/00/18930388abs.htm
Gehring, Sven, Lochtefeld, Markus, Magerkurth, Carsten, Nurmi, Petteri, Michahelles, Florian (2011): Workshop on mobile interaction in retail environments (MIRE). In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services , 2011, . pp. 729-731. https://dx.doi.org/10.1145/2037373.2037499
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