Presence in Virtual Reality (VR)

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What is Presence in Virtual Reality (VR)?

Presence refers to the subjective feeling of “being there” in a virtual environment as if a user is truly present within it. It encompasses the psychological and emotional connection users establish with the virtual environment.

Presence is both a psychological state and a subjective perspective because a user’s personal experience informs how they experience the virtual world. Their feelings are created and/or filtered by the virtual world and connected technology.

Presence is vital in virtual reality (VR) because it fundamentally defines the quality of the user's experience. A heightened sense of presence leads to increased user engagement, emotional involvement, and a stronger connection with the VR environment. 

This video contains an exercise that will encourage you to think of ways to induce immersion in a VR experience.

Presence is closely associated with VR rather than augmented reality (AR). AR overlays digital information onto the real world to enhance actual surroundings. While AR can provide a sense of integration between the digital and physical realms, presence doesn’t apply in the same way in AR as it does in VR. Nonetheless, AR can offer a form of presence when digital elements seamlessly merge with the real world, providing an engaging mixed-reality experience with distinctions from typical VR experiences.

Presence vs Immersion

Presence and immersion are related concepts in virtual reality (VR), but they have distinct characteristics.

Presence is about the user's perception and mental state and focuses on how effectively the virtual environment can make them forget the real world. It relies on the user's feeling of "being there," even though they are fully aware of the virtual environment's objects, events, and characters, and sometimes disregard the technology itself. On the other hand, immersion is primarily about the technology (the VR headset for example) and how effectively it can engage the user's senses to create a convincing virtual environment.

A high level of presence means that users truly feel like they are in the virtual world, and they might not be as concerned about the quality of the technology, as long as the illusion remains intact. A high level of immersion contributes to the creation of a convincing virtual environment, making it easier for users to suspend disbelief.

Presence is influenced by immersion. A highly immersive VR system is more likely to induce a sense of presence. Both immersion and presence aim to make the user's experience in VR as engaging and realistic as possible. Ultimately, both concepts are centered around the user's experience and perception of a virtual environment.

An illustration with five different icons, each representing a different tip for designing for immersion and presence. They include visual realist, spatial audio, interactivity and agency, narrative and engagement, and balance realism and safety.

To create immersive and presence-inducing VR experiences, you should pay close attention to various design elements.

© Interaction Design Foundation, CC BY-SA 4.0

Visual realism, spatial audio, interactivity and agency, or a sense of control over the virtual experience contribute to the feeling of presence. It’s also essential that a comfort and safety is prioritized—cybersickness or discomfort can make or break the sense of presence. The optimal field of view musn’t be forgotten in connection with comfort.

Illusions of Presence and How to Design for Them

Illusions of presence in VR refer to the perceptual tricks and psychological states that make users feel as if they are actually present in a virtual environment, even though they are aware that it is a digital simulation. These illusions are a result of technology-driven immersion and encompass:

The Illusion of Being in a Stable Spatial Place

Users feel like they are in a physical environment within the virtual world. This illusion is created when sensory input from the VR experience aligns with real-world experiences. A stable sense of place is crucial to maintain a sense of presence.

As a designer, you must ensure that the VR environment is spatially consistent. Visual and auditory cues should match users' real-world experiences. This means objects and sounds should behave as they would in the physical world, which provides users with a stable sense of place. For instance, if you’re in a forest, you would hear the crunch of leaves and earth underfoot. Sounds of birds chirping, insects buzzing would surround you and possibly a steam bubbling in the distance.

The Illusion of Self-Embodiment

This illusion involves the perception that the user has a body within the virtual world. Even when users are disembodied (lacking a visible virtual body), they can still experience a strong sense of presence. When a user's virtual body matches their movements and physical sensations (e.g., feeling something in the virtual world touch their skin), presence is enhanced.

Whenever possible, provide users with a virtual body or avatar within the VR environment. The virtual body should ideally match users' real-world movements. This contributes to the perception that they have a presence within the virtual space. For example, in a VR game, you should see your own virtual hands as you move your real hands. When you raise your real hand, your virtual hand in the game also rises, and when you wave, your virtual hand waves too. This kind of self-embodiment makes you feel like you're inside the game as if your virtual hands are your own.

The Illusion of Physical Interaction

Interaction with the virtual environment is vital for presence. When users can see, hear, or feel the consequences of their actions in the virtual world, it enhances their sense of presence. This illusion can be achieved through various feedback mechanisms, such as haptic feedback, audio cues, or visual responses.

Design interactions that provide feedback to users. When users take actions in the virtual world, they should experience corresponding sensory feedback. Imagine you're in a VR cooking game. You reach out to grab a virtual egg with a controller, and as you do, you not only see the virtual egg in your hand but also feel a slight vibration in the controller, simulating the sensation of holding an egg. When you crack the egg on the virtual frying pan, you hear the sound of the eggshell cracking and feel a small haptic jolt in the controller, mimicking the impact.

The Illusion of Social Communication

Social presence involves feeling as if one is genuinely interacting with virtual characters or other users within the VR environment. The realism of these interactions, whether through verbal communication or body language, contributes to the sense of social presence. Even relatively low-fidelity representations can evoke a strong social presence, and it's a key aspect of many VR applications, such as multiplayer games or virtual meetings.

In applications where social interaction is key (also known as social VR), create realistic interactions between users and virtual characters or other users. Realistic communication through voice, gestures, and body language enhances social presence. For instance, In a multiplayer VR game set in a bustling virtual city, your avatars replicate your real-life gestures and actions. When you share a laugh with your friend or exchange a virtual high-five, your avatars respond in kind. Even when you greet another player with a wave, your avatars reflect your actions, creating a strong sense of social interaction and presence in the urban virtual environment.

Questions About Presence in Virtual Reality (VR)?
We've Got Answers!

How do you measure presence in a virtual reality experience?

To measure presence in a virtual reality (VR) experience, VR researchers, including Mel Slater, employ a combination of subjective and objective methods. Subjectively, questionnaires and scales, such as the Presence Questionnaire (PQ) and the Slater-Usoh-Steed (SUS) questionnaire, are widely used. These tools assess the user's sense of being in the virtual environment, the extent to which the virtual environment becomes the dominant reality, and the level of engagement with the environment.

Objective measures include physiological responses (heart rate, skin conductance) and behavioral indicators (movement patterns, interaction rates within VR). These metrics offer insights into the user's immersion and physiological arousal, which are indicative of presence.

Mel Slater's research emphasizes the importance of "place illusion" and "plausibility illusion" in establishing presence. Place illusion refers to the sensation of being physically located in the virtual environment, while plausibility illusion relates to the extent to which the environment behaves in a believable manner in response to the user's actions. Achieving these illusions is crucial for a strong sense of presence.

Slater also highlights the role of immersive technologies in enhancing presence, such as high-quality graphics, accurate motion tracking, and auditory cues that align with visual stimuli. By combining subjective assessments with objective data and focusing on the critical elements of place and plausibility illusion, researchers can effectively measure and understand presence in VR experiences.

Learn more about presence in the Master Class, How To Influence Behavior Through Virtual Reality Narratives, by Mel Slater.

What factors contribute to a strong sense of presence in VR?

Several factors contribute to a strong sense of presence in virtual reality (VR), creating a convincing and immersive experience for users:

High-quality graphics: Realistic visuals make the virtual environment appear more believable and engaging.

Accurate motion tracking: Precise tracking of user movements ensures that interactions with the virtual environment are seamless and intuitive, reinforcing the feeling of being in the virtual space.

Effective audio cues: Spatial audio that matches the visual environment enhances realism, which helps users feel more connected to the virtual world.

Responsive interaction: The environment's ability to react in real-time to user actions contributes significantly to the sense of presence.

Haptic feedback: Tactile feedback through controllers or haptic suits increases the realism of interactions.

Narrative engagement: A compelling storyline or scenario that draws users into the experience can significantly enhance the sense of presence.

These factors, when effectively combined, create a powerful sense of presence in VR.

Learn more about presence in our course, UX Design for Virtual Reality.

What are some highly cited scientific research on presence in virtual reality?

Slater, M. (2009). Place illusion and plausibility can lead to realistic behavior in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138

Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8(5), 560–565. https://doi.org/10.1162/105474699566477

Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240. https://doi.org/10.1162/105474698565686

Yuan, Y., & Steed, A. (2010). Is the rubber hand illusion induced by immersive virtual reality? In 2010 IEEE Virtual Reality Conference (VR) (pp. 95–102). https://doi.org/10.1109/VR.2010.5444807

Skarbez, R., Brooks, F. P., Jr., & Whitton, M. C. (2017). A survey of presence and related concepts. ACM Computing Surveys, 50(6), Article 1-39. https://doi.org/10.1145/3134301

Slater, M., Spanlang, B., & Corominas, D. (2010). Simulating virtual environments within virtual environments as the basis for a psychophysics of presence. ACM Transactions on Graphics, 29(4), Article 1-9. https://doi.org/10.1145/1778765.1778829

Stoffregen, T. A., Bardy, B. G., Smart, L. J., & Pagulayan, R. J. (2003). Presence and user experience in a virtual environment under different levels of realism. Nature, 466, 1077–1079. https://doi.org/10.1038/nature0912

Jung, S., & Lindeman, R. W. (2021). Perspective: Does realism improve presence in VR? Frontiers in Virtual Reality, 2, Article 27. https://doi.org/10.3389/frvir.2021.693327

How does the design of VR content affect user presence?

The design of VR content has a major effect on the sense of presence. The design influences how immersive and believable the virtual environment feels. Effective design incorporates realistic graphics, accurate motion tracking, and spatial audio, all of which enhance the user's sense of being in the virtual world. Interactive elements that respond logically to user actions further increase presence, as they provide users with a sense of control and influence within the environment. Additionally, a narrative that engages users emotionally and cognitively can deepen the sense of presence, making the virtual experience more compelling and memorable. 

Learn more about presence in the Master Class, How To Influence Behavior Through Virtual Reality Narratives, by Mel Slater.

What role does interactivity play in creating presence in VR?

Interactivity plays a crucial role in creating a sense of presence in VR. It enables users to interact with the virtual environment in a meaningful way. It fosters a sense of control and agency, which allows users to influence the virtual world through their actions. This engagement makes the experience more immersive, as users feel directly connected to the virtual environment. The more responsive and intuitive the interaction mechanisms are, the stronger the sense of presence, as users perceive their actions as having a real impact within the virtual space. Thus, interactivity is key to bridging the gap between the user and the virtual world, enhancing the overall sense of being truly 'present' in a VR experience.

Learn more about presence in the Master Class, How To Influence Behavior Through Virtual Reality Narratives, by Mel Slater. 

How do different sensory feedback (visual, auditory, haptic) contribute to presence?

Different sensory feedback mechanisms contribute significantly to presence in VR by enhancing the immersive experience. Visual feedback provides a realistic depiction of the virtual environment, making it visually compelling and believable. Auditory feedback, through spatial sound, enhances the realism by mimicking how sounds occur in the real world, further immersing the user. Haptic feedback adds a tactile dimension, allowing users to 'feel' virtual objects and interactions, which greatly increases the sense of being physically present in the virtual space. 

Learn more about presence in the Master Class, How To Influence Behavior Through Virtual Reality Narratives, by Mel Slater. 

What are some highly regarded books on presence in virtual reality?

Jerald, J. (2015). The VR Book: Human-Centered Design for Virtual Reality (Illustrated ed.). Association for Computing Machinery.

Hillmann, C. (2021). UX for XR: User Experience Design and Strategies for Immersive Technologies (1st ed.). Apress.

What are the psychological effects of presence in virtual reality?

Presence in virtual reality (VR) significantly influences users' cognitive and emotional states. It heightens emotional engagement, making experiences within VR more impactful and memorable. Users tend to have stronger emotional responses to VR scenarios than to other media due to VR's immersive qualities.

Moreover, presence improves learning and information retention, as the immersive "being there" feeling enhances the absorption and recall of presented content. This makes VR a potent tool for education and training.

Presence also alters users' perception and behavior, affecting spatial awareness and potentially influencing real-world actions. It can increase empathy by allowing users to experience situations from diverse perspectives, deepening their understanding of different viewpoints.

However, the intense experience of presence might cause disorientation or cybersickness in some users and can lead to psychological discomfort if not carefully managed. 

Learn more about presence in the Master Class, How To Influence Behavior Through Virtual Reality Narratives, by Mel Slater. 

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Why is presence important in virtual reality (VR) environments?

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  • It improves the user's emotional and psychological engagement.
  • It increases the graphic resolution of VR systems.
  • It reduces the cost of VR development.
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Which feature is essential to create a sense of presence in VR?

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  • Accurate motion tracking
  • High-resolution screen displays
  • Simplified user interfaces
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How does haptic feedback contribute to presence in VR?

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  • It decreases the system's response time.
  • It enhances the color accuracy of visuals.
  • It provides tactile sensations that mimic real interactions.

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Storytelling is ubiquitous; it transcends time, place, and culture. It also transcends technology, but takes a central position in virtual reality (VR). Humans are born storytellers, story-listeners, and story-lovers, so it’s no surprise that narrative—a feature from humans’ earliest times of tales around campfires—turns up in VR design, and it’s essential for immersive experiences that have got depth and emotion—experiences that will leave a lasting impression on your users, and you can do so much when you know how to use narrative as a design tool.

VR allows people to explore their imaginations and traverse far beyond reality; the potential destinations are amazing whenever they don a VR headset or goggles and set off into somewhere new. However, whether someone’s in the real world or a virtual one, the practice and importance of storytelling is universal—and you’ll need, and enjoy weaving, a narrative of some kind if you’re going to create a successful VR experience; it’s vital.

Watch CEO of Experience Dynamics and UX Consultant Frank Spillers explain why storytelling is so important in VR and how it can transform behavior and create a sense of presence and immersion.

Transcript

View narrative as a design tool. That’s because storytelling breathes something vital into the virtual worlds that you get to create as a VR designer, and it doesn’t just inject depth, emotion, and purpose but moves things forward in ways that users can relish, too. But perhaps above even this is the point that storytelling elevates VR from just being a technological novelty to something profound and relatable, something accessible and “human.”

Think about designing in VR and you’ll already know that content and all the rich little details are crucial to get right, sure. But there’s something else. If content is “king,” then context needs to be an “emperor” of sorts. A well-crafted narrative bestows your users with that all-important context, and it’s the tale to lead and guide them through the VR environment with a sense of purpose and direction—much like you’d find in a well-made, gripping movie or a book you just can’t put down. The difference in VR is that the user is right in there as an “actor”—and that storytelling element is what creates a connection between the user and the virtual world, and as such should foster presence and immersion for them. In fact, storytelling is the key to the enterprise as far as the VR user becoming an active participant goes, and it’s through storytelling that you design something that allows them to shape the course of the experience and hopefully form a personal bond with the content.

The second couple of decades of the twenty-first century have seen a rise in interactive storytelling through more traditional mediums—TV and video games—where players and viewers can have an influence on the outcome of a story based on the decisions that they make, decisions of their very own. Still, that’s the point that interactive storytelling has built up momentum there, but how about virtual reality? Well, the spatial aspect of VR has thrown the doors open even wider, what with virtual reality environments being the places where users get to move and interact from wherever they might be in reality (or, at least, places that are safe for users to “exit” from their real realities, so no cliff edges, driver’s seats—you know, that sort of thing!). The bond between user and VR grows whenever we look at how that spatial aspect and being transported into a world you make for them can give them a unique sense of agency. That “thereness” and “Wow, I can do things in here!” are what make every journey inside of this immersive world something that they can feel is theirs, for real.

How to Bring Storytelling into Your VR Experience

  1. Understand your audience and goals: This rings true for any UX design project—and the user research factor is the only way to start and shape what will be what users need, want, and go for in the marketplace. You can think of it like building a runway for an aircraft (which you’ll need to build, too). To “take off,” you’ll need to lay a solid foundation, one on which you discover and understand exactly who and what you seek to deal with. You research to find who wants to go where (as in, what your target users need help with in the form of a design solution) and all the things that can get in the way, and why, and how you can take your “passengers” (VR users) to their desired destination.
    That’s why you should always start by identifying your target audience and the goals of your VR experience. Who are the users? What emotions—or reactions—do you want to bring out from them? And when you’ve got a firm grasp of your audience and objectives, that understanding will shape the direction of your story.

  2. Conceptualize the story: Great—you’ve got a sense of direction going already from knowing so much about your users! Now, it’s time to get creative and get the conceptualization going—as in, of the core elements of your story. How you do that is through techniques like brainstorming, mind maps, storyboards, mood boards, and user journeys. So, what is the central theme or message you want to get across? What is the setting? Who are the characters? What’s the narrative arc? From there, think about how VR’s immersive nature can take these elements and propel them into overdrive so that users get the best experiences possible.

  3. Embrace immersion: You’ve got a wealth of tech and know-how to tap here as you leverage VR’s immersive capabilities and build a palpable sense of presence for users within the story. Craft environments and characters that users can feel a true part of and take to with natural zest, and it’s a major plus to bring spatial audio, realistic visuals, and interactive elements to bear on things so you deepen immersion for users to the maximum.

  4. Create a compelling hook: Hooks are what draw every kind of story-follower (be it listener, reader, or viewer) into a story so they become a story-lover, and that’s why you use this chance to capture users’ attention from the outset. Think of a movie, a novel, or anything else that had an opening to it that you just couldn’t leave and had to stay and find out more. A strong opening is one that piques curiosity and establishes the story’s tone, so use visual and auditory cues and you can guide users’ focus and draw them into the experience so it’s like they’re “really” there.

  5. Establish narrative flow: The plot thickens now as you put in place a well-paced narrative that keeps users interested throughout the experience. It’s here where a story arc and/or story beat is particularly useful. So, think about the sequence of events and how they lend themselves to a good story, and build tension, introduce conflicts, and create moments of resolution or revelation—all the juicy things you’d find in a powerful story in a novel, on film, you name it.

  6. Point of view, field of view, multiple perspectives and experiences: Take advantage of VR's ability to shift the lens and provide multiple perspectives—and think about the user’s point of view: it could be first person or third person (as in, do they see things as from their own eyes or do they see themselves as a separate body?). Can users experience the story from different angles or switch between characters’ viewpoints? If so, it’s something that—done well—can enhance both depth and engagement and catapult the user so much more into the exciting reality you’re drawn them into.

  7. Offer agency and choice: Now we’re into another massive factor, and something that makes us true humans: free will and freedom of choice, and hence why you’ll find those decision points so precious, ones that allow users to make choices that influence the story’s direction. The options they go for should have meaningful consequences, and so give users a sense of agency and ownership over the narrative—as in, you amplify the “take you there” factor with the factors of “You get to do things!” and “Guess what, those things count towards how much of a happy ending there is!”. It’s like an insurance against their becoming viewers or passive observers, so be sure to milk it and apply good judgment to shape the stories that excite and give maximum benefit to the individuals who’ve decided to suspend their disbelief and take you up on your offer to entertain them.

  8. Put sound and music to work: Think of a scene from your favorite movie—a moment when the feelings of the characters and the mood of the situation they were in came through in a profound way that the visuals couldn’t have cast on their own. That’s the power of sound and music, which play a crucial role in creating atmosphere and emotional impact—and you’ll know this from any movie you’ve enjoyed that’s been a hit. And if you’ve seen any “making of” snippets of a classic blockbuster where the cast are on the set with the director and crew, on videotape and without the soundtrack or mood-building incidental music or other signatures of slick production (like 35mm film), you’ll know how integral the sonic element is to the magic of the movie. Use spatial audio to bolster and boost the user’s sense of presence and work into the magic a fitting musical score so it complements the story’s mood. If there’s suspense, for instance, have that mounting tension come through in—perhaps—the discordant tinkling of piano keys or cello strings or synth, whatever works and whatever you can create and apply.

  9. Immerse users in environments: Now you’ve got everything else worked out, the distinction between good and great can be down to the details, and getting them spot on. The world-building part is huge, of course, so be sure to craft detailed and immersive environments that support—and boost—the storytelling and what it does for users. Your users should feel like they’re part of the world you’ve created, with attention to details that support the narrative beautifully. For instance, can they reach out a finger so a message-carrying butterfly lands on it? Maybe it’s escaping cold weather ahead? Is that cold weather occurring because of something that your user is in there to confront, perhaps a supernatural force? Say as much as you can in the narrative that’s relevant by showing as much as you can in the world you build for your VR users.

  10. Test and iterate: Last—but not least—let’s get back to the “real world” after all the fun we’ve had—and it’s here where you prototype your VR story and then test it with real users. Be sure to gather feedback in on their emotional responses, interactions, and—another massive factor—overall experience, and then use this feedback to refine and improve the narrative elements so everything works as best it can.

VR is a rapidly evolving field—as it’s been for quite a while and will keep on being—and it presents infinite opportunities for storytelling. It’s important to approach it with imagination and excitement, to be sure, but also to view it as a UX design project that’s grounded in objectivity and the science of testing. That’s why you’ll do well to continuously iterate and refine your narrative based on the user feedback you get in, and also keep in step with technological advancements and emerging trends in VR design, too.

The Take Away

Storytelling is one of traits of human nature that’s closest to home for people, and has been for thousands of years. VR opens up a whole new world of storytelling—and it’s one that goes far, far beyond pixels and code to put target audiences in the picture and guide users through immersive experiences that resonate deeply with them. You’re the designer, so you get to infuse virtual realms with purpose and emotion that make—and keep—things compelling at every part—including every twist, turn, and decision point your users get to make. More than a guide, a well-crafted narrative immerses users deeper and deeper into the VR landscape you’ve given them. The ingredients of presence, immersion, and active participation evoke and help bind personal connections with the content—and, if you do it well, they’ll be strong connections.

The unique spatial aspect of VR empowers users with agency, that all-important aspect that means they’re well and truly part of what’s going on and which allows them to interact and shape the unfolding narrative. Techniques like brainstorming, mind maps, and mood boards help you to develop your stories and your vision, and if you embrace VR landscapes, you can use the immersive capabilities of VR—like spatial audio and interactive elements—to forge a strong sense of presence. Do it right and users will flock to experience a winner of a VR design piece.

References and Where to Learn More

John Bucher’s book, Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives, explores storytelling in VR in-depth.

This Medium article provides a comprehensive look of narrative as a design tool. 

This episode of Make It by Adobe Creative Cloud explores immersive storytelling. 

VRScout has written an extensive guide on VR storytelling.

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