Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings

Conference Details

Year: 1999
Publisher: Springer
ISBN: 3-540-65766-5

Articles

Publications included in this conference proceedings

Beal, Donald F., Smith, Martin C. (1999): First Results from Using Temporal Difference Learning in Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 113-125. https://link.springer.de/link/service/series/0558/bibs/1558/15580113.htm
Buro, Michael (1999): From Simple Features to Sophisticated Evaluation Functions. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 126-145. https://link.springer.de/link/service/series/0558/bibs/1558/15580126.htm
Kojima, Takuya, Yoshikawa, Atsushi (1999): A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 146-166. https://link.springer.de/link/service/series/0558/bibs/1558/15580146.htm
Giráldez, J. Ignacio, Borrajo, Daniel (1999): Distributed Decision Making in Checkers. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 183-194. https://link.springer.de/link/service/series/0558/bibs/1558/15580183.htm
Pijls, Wim, Bruin, Arie de (1999): Game Tree Algorithms and Solution Trees. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 195-204. https://link.springer.de/link/service/series/0558/bibs/1558/15580195.htm
Spight, William L. (1999): Extended Thermography for Multiple Kos in Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 232-251. https://link.springer.de/link/service/series/0558/bibs/1558/15580232.htm
Breuker, Dennis M., Herik, H. Jaap Van Den, Uiterwijk, Jos W. H. M., Allis, L. Victor (1999): A Solution to the GHI Problem for Best-First Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 25-49. https://link.springer.de/link/service/series/0558/bibs/1558/15580025.htm
Tajima, Morihiko, Sanechika, Noriaki (1999): Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 265-281. https://link.springer.de/link/service/series/0558/bibs/1558/15580265.htm
Yoshikawa, Atsushi, Kojima, Takuya, Saito, Yasuki (1999): Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 282-299. https://link.springer.de/link/service/series/0558/bibs/1558/15580282.htm
Grimbergen, Reijer (1999): A Survey of Tsume-Shogi Programs Using Variable-Depth Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 300-317. https://link.springer.de/link/service/series/0558/bibs/1558/15580300.htm
Iida, Hiroyuki, Yoshimura, Jin, Morita, Kazuro, Uiterwijk, Jos W. H. M. (1999): Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 318-335. https://link.springer.de/link/service/series/0558/bibs/1558/15580318.htm
Frank, Ian, Basin, David A. (1999): Optimal Play against Best Defence: Complexity and Heuristics. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 50-73. https://link.springer.de/link/service/series/0558/bibs/1558/15580050.htm
Gao, Xinbo, Iida, Hiroyuki, Uiterwijk, Jos W. H. M., Herik, H. Jaap Van Den (1999): A Speculative Strategy. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 74-92. https://link.springer.de/link/service/series/0558/bibs/1558/15580074.htm
Willmott, Steven, Richardson, Julian, Bundy, Alan, Levine, John (1999): An Adversarial Planning Approach to Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 93-112. https://link.springer.de/link/service/series/0558/bibs/1558/15580093.htm
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