Author: Ted G. Lewis

Publication Overview

Publication period start: 1999
Number of co-authors: 26

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Lewis, Ted G. (2000): Tracking the \'Anywhere, Anytime\' Inflection Point. In IEEE Computer, 33 (2) pp. 134-136.
Lewis, Ted G. (2000): When Atoms and Bit Collide: Detroit Goes Digital. 0 (0) pp. .
Lewis, Ted G. (2000): Innovation Equals Risk Reduction. In IEEE Computer, 33 (10) pp. 111-112.
Lewis, Ted G. (2000): Why Funny Money Will Have the Last Laugh. In IEEE Computer, 33 (5) pp. 110-112. https://csdl.computer.org/comp/mags/co/2000/05/r5112abs.htm
Lewis, Ted G. (2000): The End of Research as We Know It?. In IEEE Computer, 33 (6) pp. 110-112. https://csdl.computer.org/comp/mags/co/2000/06/r6112abs.htm
Lewis, Ted G. (2000): Why WAP May Never Get off the Ground. In IEEE Computer, 33 (8) pp. 110-112. https://csdl.computer.org/comp/mags/co/2000/08/r8112abs.htm
Lewis, Ted G. (2000): The Web Fosters a Rust-Belt Renaissance. In IEEE Computer, 33 (7) pp. 110-112. https://csdl.computer.org/comp/mags/co/2000/07/r7112abs.htm
Lewis, Ted G. (2000): Service: The Next Inflection Point. In IEEE Computer, 33 (1) pp. 126-128. https://csdl.computer.org/comp/mags/co/2000/01/r1128abs.htm
Lewis, Ted G. (2000): XM and Sirius Get Serious about Broadcast Satellite Radio. In IEEE Computer, 33 (9) pp. 102-104. https://csdl.computer.org/comp/mags/co/2000/09/r9104abs.htm
Lewis, Ted G. (2000): AOL, Time Warner, and the Crash of 2000. In IEEE Computer, 33 (3) pp. 118-120.
Lewis, Ted G. (2000): When Atoms and Bit Collide: Detroit Goes Digital. In IEEE Computer, 33 (4) pp. 118-120.
Lewis, Ted G. (1999): Asbestos Paajamas: An Open Source Dialogue. In IEEE Computer, 32 (4) pp. 108-112.
Lewis, Ted G. (1999): Something for Nothing. In IEEE Computer, 32 (5) pp. 118-120.
Lewis, Ted G. (1999): Innovation in the Small. In IEEE Computer, 32 (3) pp. 118-120.
Lewis, Ted G. (1999): Mainframes Are Dead, Long Live Mainframes. In IEEE Computer, 32 (8) pp. 102-104.
Lewis, Ted G. (1999): Fast, Expensive, and Horribly Complex. In IEEE Computer, 32 (9) pp. 118-120.
Lewis, Ted G. (1999): UbiNet: The Ubiquitous Internet Will Be Wireless. In IEEE Computer, 32 (10) pp. 126-128.
Lewis, Ted G. (1999): Directories Don\'t Get No Respect. In IEEE Computer, 32 (12) pp. 150-152.
Lewis, Ted G. (1999): Where the Smart Money Is?. In IEEE Computer, 32 (11) pp. 134-136.
Lewis, Ted G., Fuller, Benjamin C. (1999): Fast-Lane Browsers Put the Web on Wheels. In IEEE Computer, 32 (1) pp. 141-144.
Macedonia, Michael R., Lewis, Ted G. (1999): Sony Versus Wintel: Mortal Combar. In IEEE Computer, 32 (7) pp. 109-112.
Lewis, Ted G. (1999): The Open Source Acid Test. In IEEE Computer, 32 (2) pp. 125-128.
Lewis, Ted G. (1999): Jump-Starting the Global Vending Machine. In IEEE Computer, 32 (6) pp. 118-120.
Lewis, Ted G. (1998): Information Appliances: Gadget Netopia. In IEEE Computer, 31 (0) pp. 59-68.
Lewis, Ted G. (1998): Who\'s Afraid of Wintel?. In IEEE Computer, 31 (0) pp. 149-152.
Lewis, Ted G. (1998): Java Holy War \'98. In IEEE Computer, 31 (3) pp. 126-128.
Lewis, Ted G. (1998): Joe Sixpack, Larry Lemming, and Ralph Nader. In IEEE Computer, 31 (7) pp. 107-108.
Lewis, Ted G. (1998): Why the Economy Is So Good. In IEEE Computer, 31 (5) pp. 110-112.
Lewis, Ted G. (1998): What to Do About Microsoft. In IEEE Computer, 31 (9) pp. 109-112.
Lewis, Ted G. (1998): Wired Wired World: Who Owns the Internet?. In IEEE Internet Computing, 2 (1) pp. 82-84.
Lewis, Ted G. (1998): Wired Wired World: A Rose by Any Other (Domain) Name. In IEEE Internet Computing, 2 (2) pp. 92-93.
Lewis, Ted G. (1998): Wired Wired World: The New Economics of Information. In IEEE Internet Computing, 2 (5) pp. 93-94.
Lewis, Ted G., Volpano, Dennis M. (1998): Wired Wired World: Wired and Wired-Er. In IEEE Internet Computing, 2 (4) pp. 97-99.
Lewis, Ted G. (1998): Wired Wired World: Supermoles, Skyhawwks, and the Bandwidth Bonanza. In IEEE Internet Computing, 2 (6) pp. 90-92.
Lewis, Ted G. (1998): The Legacy Maturity Model. In IEEE Computer, 31 (11) pp. 125-128.
Lewis, Ted G. (1997): Emergent Behavior, Emergent Profits. In IEEE Computer, 30 (7) pp. 118-120.
Lewis, Ted G. (1997): Absorb and Extend: Resistance is Futile!. In IEEE Computer, 30 (5) pp. 109-112.
Lewis, Ted G. (1997): Digitopolis Meets Encalming Technology. In IEEE Computer, 30 (9) pp. 134-136.
Lewis, Ted G. (1997): Cars, Phones, and Tamagotchi Tribes. In IEEE Computer, 30 (11) pp. 142-144.
Lewis, Ted G. (1997): The Year I Shoot My TV. In IEEE Computer, 30 (1) pp. 134-136.
Bouchard, Gene, Cutkosky, Mark R., Johnson, Ray, Kuokka, Daniel, Lewis, Ted G., Regli, William C. (1997): Eingineering Meets the Internet: How Will The New technology Affect Engineering Practice? . In IEEE Internet Computing, 1 (1) pp. 30-38.
Lewis, Ted G. (1997): Wired Wired World: Internet as Metaphor. In IEEE Internet Computing, 1 (2) pp. 96.
Lewis, Ted G. (1997): Wired Wired World: Bringing Up Java. In IEEE Internet Computing, 1 (4) pp. 110-112.
Lewis, Ted G. (1997): Wired Wired World: Andreesen\'s Laws vs. the Techno Treadmill. In IEEE Internet Computing, 1 (5) pp. 93-96.
Lewis, Ted G. (1997): Wired Wired World: The Software Economy: Greed is Good. In IEEE Internet Computing, 1 (3) pp. 96.
Lewis, Ted G. (1997): Wired Wired World: VoIP: Killer APP for the Internet?. In IEEE Internet Computing, 1 (6) pp. 110-112.
Lewis, Ted G. (1996): The Next 10000_2 Years: Part I. In IEEE Computer, 29 (4) pp. 64-70.
Lewis, Ted G. (1996): The Next 10000_2 Years: Part II. In IEEE Computer, 29 (5) pp. 78-86.
Lewis, Ted G. (1996): Computer Business or Monopoly?. In IEEE Computer, 29 (1) pp. 19-13.
Lewis, Ted G. (1996): The NC Phenomena: Scenes from Your Living Room. In IEEE Computer, 29 (2) pp. 8-10.
Lewis, Ted G. (1996): Is It Too Late For Apple Computer?. In IEEE Computer, 29 (5) pp. 8-13.
El-Rewini, Hesham, Ali, Hesham H., Lewis, Ted G. (1995): Task Scheduling in Multiprocessing Systems. In IEEE Computer, 28 (12) pp. 27-37.
Lewis, Ted G. (1995): Movers and Shakers \'95. In IEEE Computer, 28 (1) pp. 8.
Lewis, Ted G. (1995): Is the Macintosh Dead Meat?. In IEEE Computer, 28 (2) pp. 6-7.
Lewis, Ted G. (1995): Sleeper at Compcon. In IEEE Computer, 28 (3) pp. 6-7.
Lewis, Ted G. (1995): Where Is Client/Server Software Headed?. In IEEE Computer, 28 (4) pp. 49-55.
Lewis, Ted G. (1995): Infobusiness Meets Neuromancer. In IEEE Computer, 28 (4) pp. 7-8.
Lewis, Ted G. (1995): Are Telephone Companies Passé?. In IEEE Computer, 28 (5) pp. 8-9.
Lewis, Ted G. (1995): Where the Big Money is. In IEEE Computer, 28 (6) pp. 6-7.
Lewis, Ted G. (1995): The End of Work As We Know It. In IEEE Computer, 28 (7) pp. 10-11.
Lewis, Ted G. (1995): Windows 95: Next Step to Desktop NT?. In IEEE Computer, 28 (8) pp. 8-9.
Lewis, Ted G. (1995): Living in Real Time, Side A (What Is the Info Age?). In IEEE Computer, 28 (9) pp. 8-10.
Lewis, Ted G. (1995): The Nethead Gang. In IEEE Computer, 28 (12) pp. 8-10.
Lewis, Ted G., Power, Dave, Meyer, Bertrand, Grimes, Jack, Potel, Mike, Vetter, Ronald J., Laplante, Phillip A., Pree, Wolfgang, Pomberger, Gustav, Hill, Mark D., Larus, James R., Wood, David A., El-Rewini, Hesham, Weide, Bruce W. (1995): Where Is Software Headed? A Virtual Roundtable. In IEEE Computer, 28 (8) pp. 20-32.
Lewis, Ted G. (1995): Living in Real Time, Side B (Where Will the Brain Power Come From?). In IEEE Computer, 28 (10) pp. 8-10.
Lewis, Ted G. (1995): HP Means High-Powered: FutureBusiness, Side A. In IEEE Computer, 28 (11) pp. 6-8.
Lewis, Ted G. (1994): Where Is Computing Headed?. In IEEE Computer, 27 (8) pp. 59-63.
Lewis, Ted G. (1991): Data Parallel Computing: An Alternative for the 1990s. In IEEE Computer, 24 (9) pp. 110-111.
Lewis, Ted G., III, Fred Handloser, Bose, Sharada, Yang, Sherry (1989): Prototypes from Standard User Interface Management Systems. In IEEE Computer, 22 (5) pp. 51-60.
Lewis, Ted G., Cook, Curtis R. (1988): Hashing for Dynamic and Static Internal Tables. In IEEE Computer, 21 (10) pp. 45-56.
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