Author: Mark O. Riedl

Publication Overview

Publication period start: 2006
Number of co-authors: 11

Co-Authors

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Publications

Riedl, Mark O., Young, R. Michael (2006): From Linear Story Generation to Branching Story Graphs. In IEEE Computer Graphics and Applications, 26 (3) pp. 23-31. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.56
Young, R. Michael, Riedl, Mark O. (2003): Towards an architecture for intelligent control of narrative in interactive virtual worlds. In: Johnson, Lewis, Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. pp. 310-312. https://doi.acm.org/10.1145/604045.604108
Riedl, Mark O., Amant, Robert St. (2002): Toward automated exploration of interactive systems. In: Gil, Yolanda, Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 135-142. https://doi.acm.org/10.1145/502716.502738
Amant, Robert St., Riedl, Mark O. (2001): A perception/action substrate for cognitive modeling in HCI. In International Journal of Human-Computer Studies, 55 (1) pp. 15-39.
Riedl, Mark O. (2001): A Computational Model and Classification Framework for Social Navigation. In: International Conference on Intelligent User Interfaces 2001 January 14-17, 2001, Sanata Fe, New Mexico, USA. pp. 137-144. https://acm.org/pubs/articles/proceedings/uist/359784/p137-riedl/p137-riedl.pdf
Amant, Robert St., Healey, Christopher G., Riedl, Mark O., Kocherlakota, Sarat, Pegram, David A., Torhola, Mika (2001): Intelligent Visualization in a Planning Simulation. In: International Conference on Intelligent User Interfaces 2001 January 14-17, 2001, Sanata Fe, New Mexico, USA. pp. 153-159. https://acm.org/pubs/citations/proceedings/uist/359784/p153-st._amant/#abstract
O\'Neill, Brian, Riedl, Mark O., Nitsche, Michael (2009): Towards intelligent authoring tools for machinima creation. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4639-4644. https://doi.acm.org/10.1145/1520340.1520713
Young, R. Michael, Riedl, Mark O. (2005): Integrating plan-based behavior generation with game environments. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 370. https://doi.acm.org/10.1145/1178477.1178553
Riedl, Mark O., Young, R. Michael (2005): An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick, Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 278-291. https://dx.doi.org/10.1007/11550617_24
Riedl, Mark O., Young, R. Michael (2003): Character-Focused Narrative Generation for Execution in Virtual Worlds. In: Balet, Olivier, Subsol, Gérard, Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 47-56. https://link.springer.de/link/service/series/0558/bibs/2897/28970047.htm
Li, Boyang, Riedl, Mark O. (2011): Creative gadget design in fictions: generalized planning in analogical spaces. In: Proceedings of the 2011 Conference on Creativity and Cognition , 2011, . pp. 41-50. https://dx.doi.org/10.1145/2069618.2069627
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