Author: Kuan-Ta Chen

Publication Overview

Publication period start: 2011
Number of co-authors: 22

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Thawonmas, Ruck, Kurashige, Masayoshi, Chen, Kuan-Ta (2007): Detection of Landmarks for Clustering of Online-Game Players. In IJVR, 6 (3) pp. 11-16. https://www.ijvr.org/issues/issue3-2007/2.pdf
Chen, Kuan-Ta, Huang, Polly, Lei, Chin-Laung (2006): How sensitive are online gamers to network quality?. In Communications of the ACM, 49 (11) pp. 34-38. https://dl.acm.org/doi/10.1145/1167859
Chan, Chia-Jung, Thawonmas, Ruck, Chen, Kuan-Ta (2009): Automatic storytelling in comics: a case study on World of Warcraft. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3589-3594. https://doi.acm.org/10.1145/1520340.1520539
Lin, Chien-Wei, Chen, Kuan-Ta, Chen, Ling-Jyh, King, Irwin, Lee, Jimmy Ho-Man (2008): An Analytical Approach to Optimizing the Utility of ESP Games. In: 2008 IEEE / WIC / ACM International Conference on Web Intelligence WI 2008 9-12 December, 2008, Sydney, NSW, Australia. pp. 184-187. https://dx.doi.org/10.1109/WIIAT.2008.220
Chen, Ling-Jyh, Wang, Bo-Chun, Chen, Kuan-Ta, King, Irwin, Lee, Jimmy (2008): An Analytical Study of Puzzle Selection Strategies for the ESP Game. In: 2008 IEEE / WIC / ACM International Conference on Web Intelligence WI 2008 9-12 December, 2008, Sydney, NSW, Australia. pp. 180-183. https://dx.doi.org/10.1109/WIIAT.2008.31
Chen, Kuan-Ta, Huang, Chun-Ying, Huang, Polly, Lei, Chin-Laung (2006): An empirical evaluation of TCP performance in online games. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 5. https://doi.acm.org/10.1145/1178823.1178830
Chen, Kuan-Ta, Jiang, Jhih-Wei, Huang, Polly, Chu, Hao-Hua, Lei, Chin-Laung, Chen, Wen-Chin (2006): Identifying MMORPG bots: a traffic analysis approach. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 4. https://doi.acm.org/10.1145/1178823.1178829
Thawonmas, Ruck, Kashifuji, Yoshitaka, Chen, Kuan-Ta (2008): Detection of MMORPG bots based on behavior analysis. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 91-94. https://doi.acm.org/10.1145/1501750.1501770
Lee, Chao-Lung, Cheng, Yun-Maw, Yeh, Ching-Long, Chen, Li-Chieh, Yu, Wai, Chen, Kuan-Ta (2008): Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction , 2008, . pp. 239-242. https://doi.acm.org/10.1145/1517744.1517754
Wu, Shao-Yu, Thawonmas, Ruck, Chen, Kuan-Ta (2011): Video summarization via crowdsourcing. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1531-1536. https://dx.doi.org/10.1145/1979742.1979803
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