Author: Kelvin Sung

Publication Overview

Publication period start: 2008
Number of co-authors: 11

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G., Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267. https://dx.doi.org/10.1016/j.cag.2008.01.007
Sung, Kelvin, Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391. https://dx.doi.org/10.1016/j.cag.2004.03.005
Sung, Kelvin, Shiuan, Jason Loh Jen, Ananda, Akkihebbal L. (1996): Ray tracing in a distributed environment. In Computers & Graphics, 20 (1) pp. 41-49. https://dx.doi.org/10.1016/0097-8493(95)00091-7
Fang, Anthony, Sung, Kelvin, Pheng-Ann, Heng (1995): Interactive surface rendering for medical visualization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 65-74.
Sung, Kelvin, Kubitz, William J. (1995): Tracing rays with the Area Sampling Machine. In The Visual Computer, 11 (9) pp. 477-496. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=477
Sung, Kelvin (1992): Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. In Comput. Graph. Forum, 11 (3) pp. 299-310. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp299-310_abstract.html
Shirley, Peter, Sung, Kelvin, Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel stuck? Want Freedom?

Get one powerful email each week, like 325,714 others.

Learn to design a life you love.

Next email in:
5
days
2
hrs
57
mins
4
secs