Author: Jim X. Chen

Publication Overview

Publication period start: 1997
Number of co-authors: 23

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Pan, Zhigeng, Chen, Jim X. (2008): VR-based edutainment. In Virtual Reality, 12 (1) pp. 1. https://dx.doi.org/10.1007/s10055-008-0082-1
Zhou, Tianshu, Chen, Jim X., Pullen, J. Mark (2007): Accurate Depth of Field Simulation in Real Time. In Comput. Graph. Forum, 26 (1) pp. 15-23. https://dx.doi.org/10.1111/j.1467-8659.2007.00935.x
Chen, Jim X., Carr, Daniel B., Wechsler, Harry, Pan, Zhigeng (2006): Interactive Visualization of Multivariate Statistical Data. In IJVR, 5 (3) pp. 67-73. https://www.ijvr.org/sub/issues/issue3/110-1475-JimChen%5B1%5D.IJVR06.pdf
Kim, Gerard Jounghyun, Chen, Jim X. (2006): Virtual reality in its revival. In IJVR, 5 (2) pp. . https://www.ijvr.org/sub/issues/issue2/001Editoral.pdf
Chen, Jim X. (2006): Learning abstract concepts through interactive playing. In Computers & Graphics, 30 (1) pp. 10-19. https://dx.doi.org/10.1016/j.cag.2005.10.023
Yang, Yonggao, Chen, Jim X., Beheshti, Mohsen (2005): Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation. In IEEE Computer Graphics and Applications, 25 (1) pp. 76-84. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.29
Chen, Jim X., Wang, Xusheng, Bresenham, Jack (2002): The Analysis and Statistics of Line Distribution. In IEEE Computer Graphics and Applications, 22 (6) pp. 100-107. https://csdl.computer.org/comp/mags/cg/2002/06/g6100abs.htm
Salzman, Marilyn C., Dede, Christopher J., Loftin, R. Bowen, Chen, Jim X. (1999): A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 293-316.
Chen, Jim X., Wang, Xusheng (1999): Approximate Line Scan-Conversion and Antialiasing. In Comput. Graph. Forum, 18 (1) pp. 69-78.
Chen, Jim X. (1997): Multiple Segment Line Scan-Conversion. In Comput. Graph. Forum, 16 (5) pp. 257-268.
Chen, Jim X., Lobo, Niels da Vitoria, Hughes, Charles E., Moshell, J. Michael (1997): Real-Time Fluid Simulation in a Dynamic Virtual Environment. In IEEE Computer Graphics and Applications, 17 (3) pp. 52-61. https://doi.ieeecomputersociety.org/10.1109/38.586018
Zhou, Tianshu, Chen, Jim X., Smith, Peter (2007): Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 165-174. https://dx.doi.org/10.1007/978-3-540-73335-5_19
Chen, Jim X., Wechsler, Harry (2007): Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligenc. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 205-214. https://dx.doi.org/10.1007/978-3-540-73335-5_23
Carr, Daniel B., Chen, Jim X., Bell, Sue, Pickle, Linda, Zhang, Yuguang (2002): Interactive Linked Micromap Plots And Dynamically Conditioned Choropleth Maps. In: DG.O 2002 , 2002, . https://diggov.org/library/library/pdf/carr2.pdf
Chen, Jim X., Yang, Yonggao, Loftin, R. Bowen (2003): MUVEES: a PC-based Multi-User Virtual Environment for Learning. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 163-170. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820163abs.htm
Zhu, Ying, Chen, Jim X., Fu, Xiaodong, Quammen, Donna J. (1999): A Virtual Reality System for Knee Diagnosis and Surgery Simulation. In: VR 1999 , 1999, . pp. 84. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930084abs.htm
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel Stuck? Want Freedom?

Get one powerful email each week, like 326,062 others.

Learn to design a life you love.

Next email in
6
days
12
hrs
4
mins
42
secs