Author: Jean-Michel Dischler
Publication Overview
Publication period start: 1998
Number of co-authors: 20
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Fournier,
Marc,
Dischler,
Jean-Michel,
Bechmann,
Dominique
(2007):
A new vector field distance transform and its application to mesh processing from 3D scann.
In
The Visual Computer,
23
(9)
pp. 915-924.
https://dx.doi.org/10.1007/s00371-007-0143-6
Dischler,
Jean-Michel,
Zara,
Florence
(2006):
Real-time structured texture synthesis and editing using image-mesh analogies.
In
The Visual Computer,
22
(9)
pp. 926-935.
https://dx.doi.org/10.1007/s00371-006-0077-4
Génevaux,
Olivier,
Habibi,
Arash,
Dischler,
Jean-Michel
(2003):
Simulating Fluid-Solid Interaction.
In:
Graphics Interface 2003
June 11-13,
2003,
Halifax, Nova Scotia, Canada.
pp. 31-38.
Daubert,
Katja,
Kautz,
Jan,
Seidel,
Hans-Peter,
Heidrich,
Wolfgang,
Dischler,
Jean-Michel
(2003):
Efficient Light Transport Using Precomputed Visibility.
In
IEEE Computer Graphics and Applications,
23
(3)
pp. 28-37.
https://csdl.computer.org/comp/mags/cg/2003/03/g3028abs.htm
Dischler,
Jean-Michel,
Maritaud,
Karl,
Ghazanfarpour,
Djamchid
(2002):
Coherent Bump Map Recovery from a Single Texture Image.
In:
Graphics Interface 2002
May 27-29,
2002,
Calgary, Alberta, Canada.
pp. 201-208.
Dischler,
Jean-Michel,
Maritaud,
Karl,
Lévy,
Bruno,
Ghazanfarpour,
Djamchid
(2002):
Texture Particles.
In
Comput. Graph. Forum,
21
(3)
pp. .
https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF600.HTML
Merillou,
Stephane,
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(2001):
Corrosion: Simulating and Rendering.
In:
Graphics Interface 2001
June 7-9,
2001,
Ottawa, Ontario, Canada.
pp. 167-174.
Merillou,
Stephane,
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(2001):
Surface scratches: measuring, modeling and rendering.
In
The Visual Computer,
17
(1)
pp. 30-45.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=1&spage=30
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(2001):
A survey of 3D texturing.
In
Computers & Graphics,
25
(1)
pp. 135-151.
https://dx.doi.org/10.1016/S0097-8493(00)00113-8
Dischler,
Jean-Michel
(1999):
A General Model of Animated Shape Perturbation.
In:
Graphics Interface 99
June 2-4,
1999,
Kingston, Ontario, Canada.
pp. 140-147.
https://www.graphicsinterface.org/proceedings/1999/105
Dischler,
Jean-Michel,
Mostefaoui,
Lotfi,
Ghazanfarpour,
Djamchid
(1999):
Radiosity including complex surfaces and geometric textures using solid irradiance and vir.
In
Computers & Graphics,
23
(4)
pp. 507-524.
https://dx.doi.org/10.1016/S0097-8493(99)00070-9
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(1999):
Interactive Image-based Modeling of Macrostructured Textures.
In
IEEE Computer Graphics and Applications,
19
(1)
pp. 66-74.
https://doi.ieeecomputersociety.org/10.1109/38.736470
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid,
Freydier,
R.
(1998):
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.
In
Comput. Graph. Forum,
17
(3)
pp. 87-96.
Ghazanfarpour,
Djamchid,
Dischler,
Jean-Michel
(1998):
A beam tracing method with precise antialiasing for polyhedral scenes.
In
Computers & Graphics,
22
(1)
pp. 103-115.
https://dx.doi.org/10.1016/S0097-8493(97)00086-1
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(1997):
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profile.
In
Comput. Graph. Forum,
16
(3)
pp. 129-140.
Ghazanfarpour,
Djamchid,
Dischler,
Jean-Michel
(1996):
Generation of 3D Texture Using Multiple 2D Models Analysis.
In
Comput. Graph. Forum,
15
(3)
pp. 311-323.
https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp311-323_abstract.html
Dischler,
Jean-Michel,
Ghazanfarpour,
Djamchid
(1995):
A Geometrical Based Method for Highly Complex Structured Textures Generation.
In
Comput. Graph. Forum,
14
(4)
pp. 203-216.
Ghazanfarpour,
Djamchid,
Dischler,
Jean-Michel
(1995):
Spectral analysis for automatic 3-D texture generation.
In
Computers & Graphics,
19
(3)
pp. 413-422.
https://dx.doi.org/10.1016/0097-8493(95)00011-Z
Gilet,
Guillaume,
Dischler,
Jean-Michel,
Soler,
Luc
(2008):
From Volume Splatting to Raycasting - A Smooth Transition.
In:
Bobbitt,
Russell,
Connell,
Jonathan H.,
Flickner,
Myron,
Haas,
Norman,
Hampapur,
Arun,
Harris,
Dick,
Kurtz,
Charles,
Lloyd,
Bill,
Otto,
Charles,
Pankanti,
Sharath,
Park,
Unsang,
Payne,
Jason
(eds.)
Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System
,
2008,
.
pp. 217-222.
Ammann,
Lucas,
Génevaux,
Olivier,
Dischler,
Jean-Michel
(2010):
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization.
In:
Proceedings of the 2010 Conference on Graphics Interface
,
2010,
.
pp. 161-168.
https://doi.acm.org/10.1145/4713060.1839243
Génevaux,
Olivier,
Larue,
Frédéric,
Dischler,
Jean-Michel
(2006):
Interactive refraction on complex static geometry using spherical harmonics.
In:
Olano,
Marc,
Séquin,
Carlo H.
(eds.)
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
,
2006,
.
pp. 145-152.
https://doi.acm.org/10.1145/1111411.1111438
Gilet,
Guillaume,
Dischler,
Jean-Michel
(2010):
Procedural texture particles.
In:
Aliaga,
Daniel G.,
Oliveira,
Manuel M.,
Varshney,
Amitabh,
Wyman,
Chris
(eds.)
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA
,
2010,
.
https://doi.acm.org/10.1145/1730804.1730978