Author: Hendrik P. A. Lensch

Publication Overview

Publication period start: 2010
Number of co-authors: 20

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Fuchs, Martin, Chen, Tongbo, Wang, Oliver, Raskar, Ramesh, Seidel, Hans-Peter, Lensch, Hendrik P. A. (2010): Real-time temporal shaping of high-speed video streams. In Computers & Graphics, 34 (5) pp. 575-584. https://dx.doi.org/10.1016/j.cag.2010.05.017
Fuchs, Christian, Heinz, Michael, Levoy, Marc, Seidel, Hans-Peter, Lensch, Hendrik P. A. (2008): Combining Confocal Imaging and Descattering. In Comput. Graph. Forum, 27 (4) pp. 1245-1253. https://dx.doi.org/10.1111/j.1467-8659.2008.01263.x
Fuchs, Martin, Lensch, Hendrik P. A., Blanz, Volker, Seidel, Hans-Peter (2007): Superresolution Reflectance Fields: Synthesizing images for intermediate light directions. In Comput. Graph. Forum, 26 (3) pp. 447-456. https://dx.doi.org/10.1111/j.1467-8659.2007.01067.x
Yamauchi, Hitoshi, Lensch, Hendrik P. A., Haber, Jorg, Seidel, Hans-Peter (2005): Textures revisited. In The Visual Computer, 21 (4) pp. 217-241. https://dx.doi.org/10.1007/s00371-005-0283-5
Lensch, Hendrik P. A., Goesele, Michael, Bekaert, Philippe, Kautz, Jan, Magnor, Marcus A., Lang, Jochen, Seidel, Hans-Peter (2003): Interactive Rendering of Translucent Objects. In Comput. Graph. Forum, 22 (2) pp. 195-206. https://diglib.eg.org/EG/CGF/volume22/issue2/cgf_660.html
Lensch, Hendrik P. A., Lang, Jochen, , Asla Medeiros, Seidel, Hans-Peter (2003): Planned Sampling of Spatially Varying BRDFs. In Comput. Graph. Forum, 22 (3) pp. 473-482. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_695.html
Granados, Miguel, Seidel, Hans-Peter, Lensch, Hendrik P. A. (2008): Background Estimation from Non-Time Sequence Images. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 33-40.
Hanika, Johannes, Keller, Alexander, Lensch, Hendrik P. A. (2010): Two-level ray tracing with reordering for highly complex scenes. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 145-152. https://doi.acm.org/10.1145/4713060.1839241
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