Author: Günter Knittel

Publication Overview

Publication period start: 1996
Number of co-authors: 9

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Knittel, Günter, Schneider, Bengt-Olaf (2003): Introduction. In Computers & Graphics, 27 (5) pp. 667-668. https://dx.doi.org/10.1016/S0097-8493(03)00139-0
Knittel, Günter, Schilling, Andreas, Kugler, Anders, Straßer, Wolfgang (1996): Hardware for superior texture performance. In Computers & Graphics, 20 (4) pp. 475-481. https://dx.doi.org/10.1016/0097-8493(96)00019-2
Hesser, Jürgen, Männer, Reinhard, Knittel, Günter, Straßer, Wolfgang, Pfister, Hanspeter, Kaufman, Arie E. (1995): Three Architectures for Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 111-122.
Knittel, Günter (1995): A scalable architecture for volume rendering. In Computers & Graphics, 19 (5) pp. 653-665. https://dx.doi.org/10.1016/0097-8493(95)00044-5
Knittel, Günter (1995): A VLSI-design for fast vector normalization. In Computers & Graphics, 19 (2) pp. 261-271. https://dx.doi.org/10.1016/0097-8493(94)00152-O
Knittel, Günter (1993): VERVE: Voxel Engine for Real-time Visualization and Examination. In Comput. Graph. Forum, 12 (3) pp. 37-48.
Knittel, Günter (1995): High-Speed Volume Rendering Using Redundant Block Compression. In: IEEE Visualization 1995 , 1995, . pp. 176-183. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870176abs.htm
Pfister, Hanspeter, Knittel, Günter, Hesser, Jürgen, Goble, John C. (1996): Real-Time Accelerators for Volume Rendering. In: IEEE Visualization 1996 , 1996, . pp. 445-447.
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel Stuck? Want Freedom?

Get one powerful email each week, like 326,046 others.

Learn to design a life you love.

Next email in
6
days
8
hrs
27
mins
18
secs