Author: Fabrice Neyret

Publication Overview

Publication period start: 2009
Number of co-authors: 13

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Bruneton, Eric, Neyret, Fabrice (2008): Real-Time Rendering and Editing of Vector-based Terrains. In Comput. Graph. Forum, 27 (2) pp. 311-320. https://dx.doi.org/10.1111/j.1467-8659.2008.01128.x
Bruneton, Eric, Neyret, Fabrice (2008): Precomputed Atmospheric Scattering. In Comput. Graph. Forum, 27 (4) pp. 1079-1086. https://dx.doi.org/10.1111/j.1467-8659.2008.01245.x
Neyret, Fabrice, Heiss, Raphael, Senegas, Franck (2002): Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. In The Visual Computer, 18 (3) pp. 135-149. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=18&issue=3&spage=135
Meyer, Alexandre, Neyret, Fabrice (2000): Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 137-144. https://www.graphicsinterface.org/proceedings/2000/184
Stora, Dan, Agliati, Pierre-Olivier, Cani, Marie-Paule, Neyret, Fabrice, Gascuel, Jean-Dominique (1999): Animating Lava Flows. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 203-210. https://www.graphicsinterface.org/proceedings/1999/144
Neyret, Fabrice (1995): A general and multiscale model for volumetric textures. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 83-91.
Bouthors, Antoine, Neyret, Fabrice, Max, Nelson, Bruneton, Eric, Crassin, Cyril (2008): Interactive multiple anisotropic scattering in clouds. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 173-182. https://doi.acm.org/10.1145/1342250.1342277
Crassin, Cyril, Neyret, Fabrice, Lefebvre, Sylvain, Eisemann, Elmar (2009): GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 15-22. https://doi.acm.org/10.1145/1507149.1507152
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