Author: Enrico Gobbetti

Publication Overview

Publication period start: 2008
Number of co-authors: 30

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Gobbetti, Enrico, Marton, Fabio, Guitián, José Antonio Iglesias (2008): A single-pass GPU ray casting framework for interactive out-of-core rendering of massive v. In The Visual Computer, 24 (7) pp. 797-806. https://dx.doi.org/10.1007/s00371-008-0261-9
Agus, Marco, Gobbetti, Enrico, Guitián, José Antonio Iglesias, Marton, Fabio, Pintore, Giovanni (2008): GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. In Comput. Graph. Forum, 27 (2) pp. 231-240. https://dx.doi.org/10.1111/j.1467-8659.2008.01120.x
Bettio, Fabio, Gobbetti, Enrico, Marton, Fabio, Pintore, Giovanni (2008): Scalable rendering of massive triangle meshes on light field displays. In Computers & Graphics, 32 (1) pp. 55-64. https://dx.doi.org/10.1016/j.cag.2007.11.002
Pajarola, Renato, Gobbetti, Enrico (2007): Survey of semi-regular multiresolution models for interactive terrain rendering. In The Visual Computer, 23 (8) pp. 583-605. https://dx.doi.org/10.1007/s00371-007-0163-2
Cignoni, Paolo, Benedetto, Marco Di, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Scopigno, Roberto (2007): Ray-Casted BlockMaps for Large Urban Models Visualization. In Comput. Graph. Forum, 26 (3) pp. 405-413. https://dx.doi.org/10.1111/j.1467-8659.2007.01063.x
Dietrich, Andreas, Gobbetti, Enrico, Yoon, Sung-Eui (2007): Massive-Model Rendering Techniques: A Tutorial. In IEEE Computer Graphics and Applications, 27 (6) pp. 20-34. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.154
Gobbetti, Enrico, Marton, Fabio, Cignoni, Paolo, Benedetto, Marco Di, Ganovelli, Fabio (2006): C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. In Comput. Graph. Forum, 25 (3) pp. 333-342. https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp333-342.pdf
Gobbetti, Enrico, Marton, Fabio (2004): Layered point clouds: a simple and efficient multiresolution structure for distributing an. In Computers & Graphics, 28 (6) pp. 815-826. https://dx.doi.org/10.1016/j.cag.2004.08.010
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Real-Time Haptic and Visual Simulation of Bone Dissection. In Presence: Teleoperators and Virtual Environments, 12 (1) pp. 110-122.
Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. In Comput. Graph. Forum, 22 (3) pp. 505-514. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_698.html
Gobbetti, Enrico, Spanò, Leonardo, Agus, Marco (2003): Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of . In Comput. Graph. Forum, 22 (3) pp. 563-572. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_704.html
Turner, Russell, Li, Song, Gobbetti, Enrico (1999): Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. In Comput. Graph. Forum, 18 (2) pp. 121-130.
Turner, Russell, Gobbetti, Enrico (1998): Interactive Construction and Animation of Layered Elastically Deformable Characters. In Comput. Graph. Forum, 17 (2) pp. 135-152.
Balaguer, Jean-Francis, Gobbetti, Enrico (1996): 3D User Interfaces for General-Purpose 3D Animation. In IEEE Computer, 29 (8) pp. 71-78.
Turner, Russell, Gobbetti, Enrico, Soboroff, Ian (1996): Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construct. In Comput. Graph. Forum, 15 (3) pp. 197-206. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp197-206_abstract.html
Balaguer, Jean-Francis, Gobbetti, Enrico (1995): Sketching 3D Animations. In Comput. Graph. Forum, 14 (3) pp. 241-258.
Gobbetti, Enrico, Balaguer, Jean-Francis, Thalmann, Daniel (1993): VB2: An Architecture for Interaction in Synthetic Worlds. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander, Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology , 1993, Atlanta, Georgia, United States. pp. 167-178. https://www.acm.org/pubs/articles/proceedings/uist/168642/p167-gobbetti/p167-gobbetti.pdf
Agus, Marco, Brelstaff, Gavin, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio, Picasso, Bruno, Franceschini, Stefano Sellari (2004): Physics-Based Burr Haptic Simulation: Tuning and Evaluation. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 128-135. https://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm
Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 147-154.
Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2005): Batched Multi Triangulation. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 27. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.12
Gobbetti, Enrico, Bouvier, Eric (1999): Time-Critical Multiresolution Scene Rendering. In: IEEE Visualization 1999 , 1999, . pp. 123-130.
Gobbetti, Enrico, Pili, Piero, Zorcolo, Antonio, Tuveri, Massimiliano (1998): Interactive virtual angioscopy. In: IEEE Visualization 1998 , 1998, . pp. 435-438. https://doi.acm.org/10.1145/288216.288343
Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platf. In: Balet, Olivier, Subsol, Gérard, Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 21-29. https://link.springer.de/link/service/series/0558/bibs/2897/28970021.htm
Cuccuru, Gianmauro, Gobbetti, Enrico, Marton, Fabio, Pajarola, Renato, Pintus, Ruggero (2009): Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In: Proceedings of the 2009 Conference on Graphics Interface , 2009, . pp. 15-22. https://doi.acm.org/10.1145/1555880.1555893
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2002): Real-Time Haptic and Visual Simulation of Bone Dissection. In: VR 2002 , 2002, . pp. 209-216. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Adaptive techniques for real-time haptic and visual simulation of bone dissection. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 102-109. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm
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