Author: Eihachiro Nakamae

Publication Overview

Publication period start: 1983
Number of co-authors: 26

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Qin, Xueying, Nakamae, Eihachiro, Tadamura, Katsumi, Nagai, Yasuo (2003): Fast Photo-Realistic Rendering of Trees in Daylight. In Comput. Graph. Forum, 22 (3) pp. 243-252. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_671.html
Qin, Xueying, Nakamae, Eihachiro, Tadamura, Katsumi (2002): Automatically Compositing Still Images and Landscape Video Sequences. In IEEE Computer Graphics and Applications, 22 (1) pp. 68-78. https://csdl.computer.org/comp/mags/cg/2002/01/g1068abs.htm
Tadamura, Katsumi, Qin, Xueying, Jiao, Guofang, Nakamae, Eihachiro (2001): Rendering optimal solar shadows with plural sunlight depth buffers. In The Visual Computer, 17 (2) pp. 76-90. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=2&spage=76
Nakamae, Eihachiro, Qin, Xueying, Jiao, Guofang, Rokita, Przemyslaw, Tadamura, Katsumi (1999): Computer-generated still images composited with panned/zoomed landscape video sequences. In The Visual Computer, 15 (9) pp. 429-442. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=429
Nishita, Tomoyuki, Iwasaki, H., Dobashi, Yoshinori, Nakamae, Eihachiro (1997): A Modeling and Rendering Method for Snow by Using Metaballs. In Comput. Graph. Forum, 16 (3) pp. 357-364.
Nakamae, Eihachiro, Tadamura, Katsumi (1995): Photorealism in computer graphics--past and present. In Computers & Graphics, 19 (1) pp. 119-130. https://dx.doi.org/10.1016/0097-8493(94)00127-K
Nishita, Tomoyuki, Nakamae, Eihachiro (1994): A Method for Displaying Metaballs by using Bézier Clipping. In Comput. Graph. Forum, 13 (3) pp. 271-280.
Nishita, Tomoyuki, Nakamae, Eihachiro (1993): A New Radiosity Apporach Using Area Sampling for Parametric Patches. In Comput. Graph. Forum, 12 (3) pp. 385-398.
Tadamura, Katsumi, Nakamae, Eihachiro, Kaneda, Kazufumi, Baba, Masshi, Yamashita, Hideo, Nishita, Tomoyuki (1993): Modeling of Skylight and Rendering of Outdoor Scenes. In Comput. Graph. Forum, 12 (3) pp. 189-200.
Kaneda, Kazufumi, Ishida, Shohei, Ishida, Akira, Nakamae, Eihachiro (1992): Image processing and synthesis for extended depth of field of optical microscopes. In The Visual Computer, 8 (5) pp. 351-360. https://
Kaneda, Kazufumi, Okamoto, Takashi, Nakamae, Eihachiro, Nishita, Tomoyuki (1991): Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. In The Visual Computer, 7 (5) pp. 247-258. https://
Nishita, Tomoyuki, Kaneda, Kazufumi, Nakamae, Eihachiro (1991): A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. In The Visual Computer, 7 (5) pp. 269-279. https://
Nakamae, Eihachiro, Kaneda, Kazufumi, Harada, Koichi, Miwa, Toshihide, Nishita, Tomoyuki, Saiki, Ryoichi (1991): Reliability of computer graphic images for visual assessment. In The Visual Computer, 7 (2) pp. 138-148. https://
Takita, Shinichi, Kaneda, Kazufumi, Akinobu, Toshio, Iriyama, Haruhiko, Nakamae, Eihachiro, Nishita, Tomoyuki (1991): A simple method for rendering penumbrae caused by sunlight. In The Visual Computer, 7 (5) pp. 259-268. https://
Harada, Koichi, Nakamae, Eihachiro (1989): Sampling point setting on cubic splines for computer animation. In The Visual Computer, 5 (1) pp. 14-21. https://
Kaneda, Kazufumi, Harada, Koichi, Nakamae, Eihachiro, Yasuda, Mineo, Sato, Akinao G. (1987): Reconstruction and semi-transparent display method for observing inner structure of an obj. In The Visual Computer, 3 (3) pp. 137-144. https://
Nakamae, Eihachiro, Yamashita, Hideo, Kawano, Nobuyuki, Nakano, Shinji (1983): Color computer graphics in magnetic field analysis by means of the finite element method. In Computers & Graphics, 7 (3) pp. 295-306. https://dx.doi.org/10.1016/0097-8493(83)90024-9
Chai, Jianyun, Miyoshi, Takaharu, Nakamae, Eihachiro (1998): Contour interpolation and surface reconstruction of smooth terrain models. In: IEEE Visualization 1998 , 1998, . pp. 27-33. https://doi.acm.org/10.1145/288216.292391
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