Author: Diego Gutierrez

Publication Overview

Publication period start: 2010
Number of co-authors: 18

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Jimenez, Jorge, Whelan, D., Sundstedt, Veronica, Gutierrez, Diego (2010): Real-Time Realistic Skin Translucency. In IEEE Computer Graphics and Applications, 30 (4) pp. 32-41. https://dx.doi.org/10.1109/MCG.2010.39
Pouli, Tania, Prazák, Martin, Zemcík, Pavel, Gutierrez, Diego, Reinhard, Erik (2010): Rendering fur directly into images. In Computers & Graphics, 34 (5) pp. 612-620. https://dx.doi.org/10.1016/j.cag.2010.06.004
Gutierrez, Diego, Serón, Francisco J., Muñoz, Adolfo, Anson, Oscar (2008): Visualizing Underwater Ocean Optics. In Comput. Graph. Forum, 27 (2) pp. 547-556. https://dx.doi.org/10.1111/j.1467-8659.2008.01152.x
Gutierrez, Diego, Shamsuddin, Siti Mariyam Hj. (2007): Guest editorial. In The Visual Computer, 23 (7) pp. 451-452. https://dx.doi.org/10.1007/s00371-007-0126-7
Muñoz, Adolfo, Gutierrez, Diego, Serón, Francisco J. (2007): Optimization techniques for curved path computing. In The Visual Computer, 23 (7) pp. 493-502. https://dx.doi.org/10.1007/s00371-007-0122-y
Gutierrez, Diego, Serón, Francisco J., Muñoz, Adolfo, Anson, Oscar (2006): Simulation of atmospheric phenomena. In Computers & Graphics, 30 (6) pp. 994-1010. https://dx.doi.org/10.1016/j.cag.2006.05.002
Serón, Francisco J., Gutierrez, Diego, Magallon, Juan A., Ferragut, Luis, Asensio, M. Isabel (2005): The Evolution of a WILDLAND Forest FIRE FRONT. In The Visual Computer, 21 (3) pp. 152-169. https://dx.doi.org/10.1007/s00371-004-0278-7
Serón, Francisco J., Gutierrez, Diego, Gutierrez, Guillermo, Cerezo, Eva (2005): Implementation of a method of curved ray tracing for inhomogeneous atmospheres. In Computers & Graphics, 29 (1) pp. 95-108. https://dx.doi.org/10.1016/j.cag.2004.11.010
Serón, Francisco J., Gutierrez, Diego, Magallon, Juan A., Sobreviela, Emilio J., Gutiérrez, José A. (2004): A CAVE-like environment as a tool for full-size train design. In Virtual Reality, 7 (2) pp. 82-93. https://dx.doi.org/10.1007/s10055-003-0117-6
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel stuck? Want Freedom?

Get one powerful email each week, like 325,771 others.

Learn to design a life you love.

Next email in:
5
days
18
hrs
48
mins
36
secs