Author: Bruno Feijo

Publication Overview

Publication period start: 2001
Number of co-authors: 16

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Zamith, Marcelo Panaro de Moraes, Clua, Esteban Walter Gonzalez, Conci, Aura, Montenegro, Anselmo Antunes, Leal-Toledo, Regina, Pagliosa, Paulo A., Valente, Luis, Feijo, Bruno (2008): A game loop architecture for the GPU used as a math coprocessor in real-time applications. In Computers in Entertainment, 6 (3) pp. . https://dl.acm.org/doi/10.1145/1394021.1394035
Szwarcman, Dilza, Feijo, Bruno, Costa, Mónica (2001): Goal-oriented dead reckoning for autonomous characters. In Computers & Graphics, 25 (6) pp. 999-1011. https://dx.doi.org/10.1016/S0097-8493(01)00154-6
Costa, Mónica, Feijo, Bruno (1996): Agents with emotions in behavioral animation. In Computers & Graphics, 20 (3) pp. 377-384. https://dx.doi.org/10.1016/0097-8493(96)00006-4
Schwabe, Daniel, Feijo, Bruno, Krause, Werther G. (1990): Intelligent Hypertext for Normative Knowledge in Engineering. In: Rizk, Antoine, Streitz, Norbert A., Andre, Jacques (eds.) ECHT 90 - European Conference on Hypertext November 27-30, 1990, Versailles, France. pp. 123-136.
Ciarlini, Angelo E. M., Pozzer, Cesar Tadeu, Furtado, Antonio L., Feijo, Bruno (2005): A logic-based tool for interactive generation and dramatization of stories. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 133-140. https://doi.acm.org/10.1145/1178477.1178495
Karlsson, Borje, Feijo, Bruno (2005): AI middleware as means for improving gameplay. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 442-445. https://doi.acm.org/10.1145/1178477.1178576
Valente, Luis, de Souza, Clarisse Sieckenius, Feijo, Bruno (2008): An exploratory study on non-visual mobile phone interfaces for games. In: Proceedings of the 2008 Brazilian Symposium on Human Factors in Computing Systems , 2008, . pp. 31-39. https://dl.acm.org/citation.cfm?id=1497475
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Feel stuck? Want Freedom?

Get one powerful email each week, like 325,750 others.

Learn to design a life you love.

Next email in:
5
days
13
hrs
24
mins
52
secs