Author: Bernhard E. Riecke

Publication Overview

Publication period start: 2012
Number of co-authors: 17

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Publications

Riecke, Bernhard E. (2008): Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than . In Presence: Teleoperators and Virtual Environments, 17 (2) pp. 143-175. https://dx.doi.org/10.1162/pres.17.2.143
Riecke, Bernhard E., Veen, Henricus A. H. C. van, Bülthoff, Heinrich H. (2002): Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality. In Presence: Teleoperators and Virtual Environments, 11 (5) pp. 443-473.
Riecke, Bernhard E. (2006): Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtua. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 104-107. https://doi.acm.org/10.1145/1180495.1180517
Kolaric, Sinisa, Erhan, Halil, Woodbury, Robert, Riecke, Bernhard E. (2010): Comprehending parametric CAD models: an evaluation of two graphical user interfaces. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 707-710. https://doi.acm.org/10.1145/1868914.1869010
Riecke, Bernhard E., Wiener, Jan Malte (2007): Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Er. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 3-10. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352457
Riecke, Bernhard E., Feuereissen, Daniel, Rieser, John J., McNamara, Timothy P. (2011): Spatialized sound enhances biomechanically-induced self-motion illusion (vection). In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2799-2802. https://dx.doi.org/10.1145/1978942.1979356
Vidyarthi, Jay, Antle, Alissa N., Riecke, Bernhard E. (2011): Sympathetic guitar: can a digitally augmented guitar be a social entity?. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1819-1824. https://dx.doi.org/10.1145/1979742.1979863
Milne, Andrew P., Antle, Alissa N., Riecke, Bernhard E. (2011): Tangible and body-based interaction with auditory maps. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2329-2334. https://dx.doi.org/10.1145/1979742.1979874
Shireen, Naghmi I., Erhan, Halil, Sanchez, Rodolfo, Popovic, Jelena, Woodbury, Robert, Riecke, Bernhard E. (2011): Design space exploration in parametric systems: analyzing effects of goal specificity and . In: Proceedings of the 2011 Conference on Creativity and Cognition , 2011, . pp. 249-258. https://dx.doi.org/10.1145/2069618.2069660
Macaranas, Anna, Antle, Alissa N., Riecke, Bernhard E. (2012): Bridging the gap: attribute and spatial metaphors for tangible interface design. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction , 2012, . pp. 161-168. https://dx.doi.org/10.1145/2148131.2148166
Vidyarthi, Jay, Riecke, Bernhard E., Gromala, Diane (2012): Sonic Cradle: designing for an immersive experience of meditation by connecting respiratio. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 408-417. https://dx.doi.org/10.1145/2317956.2318017
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