Author: A. James Stewart

Publication Overview

Publication period start: 1999
Number of co-authors: 12

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Stewart, A. James (2001): Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 91-100.
Karkanis, Tasso, Stewart, A. James (2001): Curvature-Dependent Triangulation of Implicit Surfaces. In IEEE Computer Graphics and Applications, 21 (2) pp. 60-69. https://csdl.computer.org/comp/mags/cg/2001/02/g2060abs.htm
Stewart, A. James (1999): Computing visibility from folded surfaces. In Computers & Graphics, 23 (5) pp. 693-702. https://dx.doi.org/10.1016/S0097-8493(99)00092-8
Stewart, A. James, Cremer, James (1992): Beyond keyframing: An algorithmic approach to animation. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 273-281.
Kassil, Kevin, Stewart, A. James (2009): Evaluation of a tool-mounted guidance display for computer-assisted surgery. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 1275-1278. https://doi.acm.org/10.1145/1518701.1518892
Shell, Jeffrey S., Vertegaal, Roel, Cheng, Daniel, Skaburskis, Alexander W., Sohn, Changuk, Stewart, A. James, Aoudeh, Omar, Dickie, Connor (2004): ECSGlasses and EyePliances: using attention to open sociable windows of interaction. In: Duchowski, Andrew T., Vertegaal, Roel (eds.) ETRA 2004 - Proceedings of the Eye Tracking Research and Application Symposium March 22-24, 2004, San Antonio, Texas, USA. pp. 93-100. https://doi.acm.org/10.1145/968363.968384
Stewart, A. James (2003): Vicinity Shading for Enhanced Perception of Volumetric Data. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 355-362.
Grad, Kevin, Graham, T. C. Nicholas, Stewart, A. James (2007): Effective use of the periphery in game displays. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 69-76. https://doi.acm.org/10.1145/1328202.1328215
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